MigBuster 2,885 Posted July 30, 2011 Pretty neat if you haven't seen it: http://www.stclairphoto-imaging.com/360/P51-Mustang/P51_swf.html Share this post Link to post Share on other sites
+streakeagle 871 Posted July 30, 2011 (edited) In some directions, there are significant reflections, but if you look to the left, you can't even tell there is glass in the canopy frames. I have never liked the idea of tinting, frosting, excessive scratches, and over-emphasizing glare in flight sim 3d models. I want to see what is outside when I fly, not observe the "weathering" skills of some 3d modeler Edited July 30, 2011 by streakeagle Share this post Link to post Share on other sites
Lexx_Luthor 57 Posted July 31, 2011 Woa, that's nice!!!! Thanks for this MB streak LOL spot on man-dude. The worst part is the light reduction in probably ALL of TheSim's canopy static tint/smoke/grease. I estimate that in extreme cases (the Planes and Sims all differ) the outside brightness is reduced by up to 90%. This nonsense is completely unacceptable for low light level or night missions. In the short time I parried with the Su-27 Flaker 2 game, I loved the dynamic canopy scratches glistening bright in the sun. These dynamic scratches did not reduce outside light levels, and as they were dynamic, I think they modeled the real thing well, without getting between the player and his/her game (a very important thing devs forget about). And best, the Flaker-2 dynamic canopy scratches in sunlight were actually very pretty. Share this post Link to post Share on other sites