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witch numbers do you need to change to make a SAM not as good? the thing is very "Hollywood-esque" it basically does a 180 and comes after the target gets on your six and changes course to match yours until it gets ya

Edited by colmack

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Crikey - not from what I have observed - in SF2 they are really dumbed down compared to SF1.

 

Which model of SAM in particular and what are you doing to beat it?

 

SAMs will change course - they are guided and it depends on the model of SAM and countermeasures you employ as to whether you stand a chance of survival. However as in real life once you have defeated the radar lock from the ground (e.g Fansong) or its gone past you the thing is defeated - this is NOT "hollywood-esk" at all.

 

Do you play with a TrackIR? because without that its difficult to get a 3D perspective on things and assume its doing something totally different to what its actually doing.

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Very Hollywood-esque? I've never seen a SAM in this series (stock or even 3rd party), miss and then reaquire.

 

Here's what is essentially a 40 year old SAM. Notice how it maneuvers while acquiring and chasing down a target. Do you find that too "Hollywood-esque", as well? :grin: :

 

Edited by Fubar512

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It's the SA-N-11 used on the UDALOY II Class ship. witch is in essence a SA-19 used on the 2S6 Tunguska platform I don't mind so much that it chases me down but that hard 180 just sticks in my craw, I'm pretty sure that it is really IR guided but sense its tied to the UDALOY II's main SA-N-9 missile system I think it's using Radar tracking also.. I would just like to tone it down a bit.

 

 

[WeaponData001]

TypeName=SA-N-11

FullName=SA-N-11

ModelName=SA-N-11

Mass=65.000000

Diameter=0.180000

Length=2.830000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=SOVIET

SpecificStationCode=

NationName=Sovite

StartYear=1988

EndYear=2020

Availability=2

BaseQuantity=100

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=smallMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=16.000000

FusingDistance=17.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=3

Accuracy=85

MaxTurnRate=55.000000

MaxLaunchG=4.000000

LockonChance=100

LaunchReliability=100

ArmingTime=0.100000

SeekerFOV=360.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=30.000000

SeekerRange=20000.000000

MinLaunchRange=1500.000000

MaxLaunchRange=20000.000000

Duration=60.000000

CounterCountermeasure=95.000000

NoiseRejection=100.000000

CapabilityFlags=0x00000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=120.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=2.800000

BoosterAccel=29.000000

BoosterEffectName=SmallMissileEffects

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.600000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.600000,0.000000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=0.300000

ReleaseAnimationDelay=0.000000

EODisplayFlags=0

CEP=0.000000

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SA-19 is essentially a SAHM with an optical backup, and is not IR-guided. Each Kashtan mounts 8 of them (plus reloads): http://www.globalsecurity.org/military/world/russia/sa-19.htm

 

The data you've posted is suspect, and not even close to reality. This is what I use:

 

[WeaponData001]

TypeName=SA-19

FullName=SA-19 Grisom

ModelName=SA-19

Mass=65.000000

Diameter=0.180000

Length=2.830000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=

SpecificStationCode=

NationName=SOVIET

StartYear=1986

EndYear=2020

Availability=3

BaseQuantity=16

Exported=TRUE

ExportStartYear=1988

ExportEndYear=2020

ExportAvailability=3

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=16.000000

FusingDistance=7.500000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=68

MaxTurnRate=24.000000

MaxLaunchG=1.000000

LockonChance=90

LaunchReliability=95

ArmingTime=0.300000

SeekerFOV=5.000000

SeekerGimbleLimit=120.000000

SeekerTrackRate=120.000000

SeekerRange=10000.000000

MinLaunchRange=2400.000000

MaxLaunchRange=8500.000000

Duration=14.000000

CounterCountermeasure=45.000000

NoiseRejection=22.000000

CapabilityFlags=0x10000090

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=4.600000

BoosterAccel=23.124

BoosterEffectName=MissileInFlightEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.600000,0.000000

SustainerDuration=2.300000

SustainerAccel=1.000000

SustainerEffectName=MissileFireEffect

SustainerSoundName=

SustainerPosition=0.000000,-1.000000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

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AAAAhhhhaaaa that scratches me right were it itches, still deadly, but but not smoke ur tailend everytime deadly. :good:

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