ignacioc91 Posted October 27, 2011 Posted October 27, 2011 Hi there!!! I hope you can help me. My problem is, I cannot populate airbases. For example, I add the entry for a AAA in the ****_targets.ini and nothing happens, even with objects that already appear, such as M-163 Vulcan guns. How can I fix it?? Thanks for your time!! Regards, Ignacioc91 Quote
+Soulfreak Posted October 27, 2011 Posted October 27, 2011 (edited) 1st: Which Sim??? 2nd: Post an entrie which does not work please! Edited October 27, 2011 by Soulman Quote
ignacioc91 Posted October 27, 2011 Author Posted October 27, 2011 1st: Which Sim??? 2nd: Post an entrie which does not work please! It's Wings over Europe, with its latest patch. For example [TargetArea302] Name=Neuburg Airbase Position=523000.000000,273000.000000 Radius=8485.281250 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=german_airbase1.ini NumSquadrons=6 Target[001].Type=Runway1 Target[001].Offset=0.00,0.00 Target[001].Heading=90.0 Target[002].Type=Tower1 Target[002].Offset=-66.16,0.09 Target[002].Heading=0 Target[003].Type=windsock Target[003].Offset=50.00,-1200.00 Target[003].Heading=180 Target[004].Type=windsock Target[004].Offset=-50.00,-1200.00 Target[004].Heading=180 Target[005].Type=windsock Target[005].Offset=50.00,1200.00 Target[005].Heading=180 Target[006].Type=windsock Target[006].Offset=-50.00,1200.00 Target[006].Heading=180 Target[007].Type=ils_shack Target[007].Offset=-65.00,-1229.00 Target[007].Heading=90 Target[008].Type=ils_shack Target[008].Offset=-66.00,1230.11 Target[008].Heading=90 Target[009].Type=eor_shack Target[009].Offset=177.00,-1267.00 Target[009].Heading=180 Target[010].Type=eor_shack Target[010].Offset=177.00,1267.00 Target[010].Heading=0 Target[011].Type=fueltank1 Target[011].Offset=415.00,860.00 Target[011].Heading=180 Target[012].Type=fueltank1 Target[012].Offset=415.00,885.00 Target[012].Heading=180 Target[013].Type=fueltank1 Target[013].Offset=415.00,910.00 Target[013].Heading=180 Target[014].Type=fueltank1 Target[014].Offset=415.00,935.00 Target[014].Heading=180 Target[015].Type=USFuelTruck Target[015].Offset=502.83,365.08 Target[015].Heading=312 Target[016].Type=Hangar2 Target[016].Offset=592.00,93.00 Target[016].Heading=270 Target[017].Type=Hangar2 Target[017].Offset=592.00,43.00 Target[017].Heading=270 Target[018].Type=blastshield Target[018].Offset=484.49,385.10 Target[018].Heading=217 Target[019].Type=blastshield Target[019].Offset=452.06,408.76 Target[019].Heading=217 Target[020].Type=building1 Target[020].Offset=629.32,375.72 Target[020].Heading=0 Target[021].Type=building2 Target[021].Offset=622.77,438.32 Target[021].Heading=0 Target[022].Type=Hangar3 Target[022].Offset=602.24,223.20 Target[022].Heading=270 Target[023].Type=Hangar1 Target[023].Offset=592.00,148.00 Target[023].Heading=270 Target[024].Type=Hangar1 Target[024].Offset=592.00,294.00 Target[024].Heading=270 Target[025].Type=fueltank2 Target[025].Offset=534.78,341.84 Target[025].Heading=180 Target[026].Type=pit16 Target[026].Offset=407.00,-260.00 Target[026].Heading=0 Target[027].Type=pit16 Target[027].Offset=407.00,-185.00 Target[027].Heading=0 Target[028].Type=pit8 Target[028].Offset=407.00,-110.00 Target[028].Heading=180 Target[029].Type=fire_dept Target[029].Offset=558.00,-12.00 Target[029].Heading=0 Target[030].Type=watertower1 Target[030].Offset=628.79,-325.83 Target[030].Heading=90 Target[031].Type=USJeep Target[031].Offset=-434.96,1057.02 Target[031].Heading=45 Target[032].Type=USJeep Target[032].Offset=565.91,5.21 Target[032].Heading=280 Target[033].Type=USFuelTruck Target[033].Offset=527.39,5.35 Target[033].Heading=92 Target[034].Type=bombtrailer Target[034].Offset=517.47,-98.75 Target[034].Heading=4 Target[035].Type=bombtrailer Target[035].Offset=568.01,118.21 Target[035].Heading=277 Target[036].Type=bombtrailer Target[036].Offset=321.30,-175.30 Target[036].Heading=12 Target[037].Type=powercart Target[037].Offset=321.70,-269.60 Target[037].Heading=0 Target[038].Type=blastshield Target[038].Offset=518.60,-41.40 Target[038].Heading=270 Target[039].Type=blastshield Target[039].Offset=518.60,-62.20 Target[039].Heading=270 Target[040].Type=blastshield Target[040].Offset=518.60,-83.50 Target[040].Heading=270 Target[041].Type=blastshield Target[041].Offset=518.60,-145.70 Target[041].Heading=270 Target[042].Type=blastshield Target[042].Offset=518.60,-221.40 Target[042].Heading=270 Target[043].Type=blastshield Target[043].Offset=518.60,-295.60 Target[043].Heading=270 Target[044].Type=pit8 Target[044].Offset=407.00,-335.00 Target[044].Heading=0 Target[045].Type=ASR Target[045].Offset=-406.67,1080.92 Target[045].Heading=0 Target[046].Type=barrack1 Target[046].Offset=-386.39,1029.59 Target[046].Heading=130 Target[047].Type=shack1 Target[047].Offset=-396.73,1065.22 Target[047].Heading=270 Target[048].Type=shack1 Target[048].Offset=-426.88,1085.00 Target[048].Heading=130 Target[049].Type=building2 Target[049].Offset=-449.12,1073.09 Target[049].Heading=40 Target[050].Type=barrack1 Target[050].Offset=694.00,-19.98 Target[050].Heading=90 Target[051].Type=barrack1 Target[051].Offset=694.43,-61.07 Target[051].Heading=90 Target[052].Type=barrack1 Target[052].Offset=694.43,-104.11 Target[052].Heading=90 Target[053].Type=barrack1 Target[053].Offset=693.71,-145.22 Target[053].Heading=90 Target[054].Type=barrack1 Target[054].Offset=696.61,-186.87 Target[054].Heading=90 Target[055].Type=barrack1 Target[055].Offset=695.13,-229.71 Target[055].Heading=90 Target[056].Type=barrack1 Target[056].Offset=695.99,-272.42 Target[056].Heading=90 Target[057].Type=barrack1 Target[057].Offset=697.62,-318.97 Target[057].Heading=90 Target[058].Type=barrack1 Target[058].Offset=758.36,41.02 Target[058].Heading=90 Target[059].Type=barrack1 Target[059].Offset=759.36,84.55 Target[059].Heading=90 Target[060].Type=barrack1 Target[060].Offset=759.36,125.78 Target[060].Heading=90 Target[061].Type=barrack1 Target[061].Offset=695.45,347.38 Target[061].Heading=90 Target[062].Type=barrack1 Target[062].Offset=695.45,303.41 Target[062].Heading=90 Target[063].Type=barrack1 Target[063].Offset=694.40,258.45 Target[063].Heading=90 Target[064].Type=barrack1 Target[064].Offset=697.02,210.64 Target[064].Heading=90 Target[065].Type=barrack1 Target[065].Offset=697.02,169.55 Target[065].Heading=90 Target[066].Type=barrack1 Target[066].Offset=695.45,125.10 Target[066].Heading=90 Target[067].Type=barrack1 Target[067].Offset=696.03,84.01 Target[067].Heading=90 Target[068].Type=barrack1 Target[068].Offset=695.11,40.97 Target[068].Heading=90 Target[069].Type=barrack2 Target[069].Offset=621.86,-56.03 Target[069].Heading=90 Target[070].Type=barrack2 Target[070].Offset=622.86,-96.30 Target[070].Heading=90 Target[071].Type=bunker2 Target[071].Offset=546.18,-540.50 Target[071].Heading=90 Target[072].Type=bunker2 Target[072].Offset=545.36,-490.74 Target[072].Heading=90 Target[073].Type=bunker2 Target[073].Offset=545.25,-445.57 Target[073].Heading=90 Target[074].Type=barrack1 Target[074].Offset=763.89,-21.27 Target[074].Heading=90 Target[075].Type=barrack1 Target[075].Offset=763.23,-61.73 Target[075].Heading=90 Target[076].Type=barrack1 Target[076].Offset=763.23,-102.76 Target[076].Heading=90 Target[077].Type=barrack1 Target[077].Offset=762.49,-145.77 Target[077].Heading=90 Target[078].Type=barrack1 Target[078].Offset=763.77,-187.30 Target[078].Heading=90 Target[079].Type=barrack1 Target[079].Offset=763.77,-231.20 Target[079].Heading=90 Target[080].Type=barrack1 Target[080].Offset=760.68,-275.80 Target[080].Heading=90 Target[081].Type=barrack1 Target[081].Offset=762.28,-318.69 Target[081].Heading=90 Target[082].Type=shack1 Target[082].Offset=823.36,-328.42 Target[082].Heading=270 Target[083].Type=AAA Target[083].Offset=-573.20,1497.53 Target[083].Heading=315 Target[084].Type=AAA Target[084].Offset=541.14,537.89 Target[084].Heading=45 Target[084].ActiveYear=1961 Target[085].Type=AAA Target[085].Offset=526.88,-828.54 Target[085].Heading=135 Target[085].ActiveYear=1961 Target[086].Type=AAA Target[086].Offset=-410.75,-1512.31 Target[086].Heading=225 Target[087].Type=building1 Target[087].Offset=629.43,-16.72 Target[087].Heading=0 Target[088].Type=building2 Target[088].Offset=624.43,-136.72 Target[088].Heading=0 Target[089].Type=shack1 Target[089].Offset=634.79,-307.83 Target[089].Heading=180 Target[090].Type=shack1 Target[090].Offset=538.00,-5.00 Target[090].Heading=0 Target[091].Type=building3 Target[091].Offset=488.97,413.26 Target[091].Heading=0 Target[092].Type=USJeep Target[092].Offset=472.93,408.29 Target[092].Heading=190 Target[093].Type=shack1 Target[093].Offset=466.65,416.44 Target[093].Heading=180 Target[094].Type=building1 Target[094].Offset=589.43,-16.72 Target[094].Heading=0 Target[095].Type=powercart Target[095].Offset=467.40,397.14 Target[095].Heading=-30 Target[096].Type=AAA--------------------------------------ADDED Target[096].Offset=1359.266,636.245-----------------ADDED Target[096].Heading=135---------------------------------ADDED Target[096].ActiveYear=1961-----------------------------ADDED Quote
+Soulfreak Posted October 27, 2011 Posted October 27, 2011 (edited) Admin, please move it to the right forum! thanks Edited October 27, 2011 by Soulman Quote
+Gepard Posted October 27, 2011 Posted October 27, 2011 That Flak does not appear in game can have different reasons. First, you use the setting EnemyAirDefence=low in single mission screen. Then the game engine is reducing the numbers of Flak and SAM at the terrain. The other reason could be, that to many objects are set at the terrain. There is an upper limit and if you come to this limit the game engine is reducing the numbers of Flak and SAM. Quote
krfrge Posted October 27, 2011 Posted October 27, 2011 Does the Neuburg Airbase itself appear in the game? Do the AAA in lines 083 thru 086 showup? Quote
+Wrench Posted October 27, 2011 Posted October 27, 2011 because thoe are GENERIC callouts -- IE: AAA, as listed in the _types ini. It's completly random [TargetType059] Name=AAA FullName=AAA TargetType=AAA UseGroundObject=TRUE <--- ActiveYear=0 TargetValue=50 RepairRate=3.22 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=100 uses ANY and ALL groundobjects tagged as "Static_AAA" or "Moble_AAA" if you want a specific object called, you MUST list it in the _types.ini, and have wichever AAA entry replaced with that object. also, if you'll look carefully at the runway heading, it east/west. ALL location offsets on ALL airbases are based on a N/S orientation Didn't I cover this in a targeting tutorial, most lilkely in the KB?? Quote
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