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Posted

Good day gentlemen,

 

I'm approaching this a pure interest.

I want to start creating models for SF2.

 

Which tools are necessary for:

 

-3d model

-flight model

-texture

 

Thanks a bunch...

Posted

3d studio max 9 and over, the necessary plugins (exporters) to make *.lod files for the game.the tutorials that are in here, adobe photoshop for the textures and some good intuition in order to begin from a model that you can use its data file to make yours flyable

  • 7 months later...
Posted

Hi again,

I've been going through a lot to start this and I think I finally cleared my mind...

 

So, my real qeustion comes here.

 

I've found some REALLY nice models for free here, in the Download seciton.

Let's assume that for a starter I want to modify one of these for "internal" use, which means I just want to toy around with stuff until I get proficient with the tools of the trade...

 

I assume all the plane geometry is in the .LOD files... How would I manage to open them?

 

I state, just to clarify, that I do NOT want to change them to re-upload them just to "look cool" or stuff.

I only want to do some exercise to get my bearings...

 

Thanks in advance!

Posted

Hi again,

I've been going through a lot to start this and I think I finally cleared my mind...

 

So, my real qeustion comes here.

 

I've found some REALLY nice models for free here, in the Download seciton.

Let's assume that for a starter I want to modify one of these for "internal" use, which means I just want to toy around with stuff until I get proficient with the tools of the trade...

 

I assume all the plane geometry is in the .LOD files... How would I manage to open them?

 

I state, just to clarify, that I do NOT want to change them to re-upload them just to "look cool" or stuff.

I only want to do some exercise to get my bearings...

 

Thanks in advance!

 

You can't open a LOD file with max. Unless you reverse engineer the LOD to MAX format, which is a BIG NO NO and a path you don't want to take. You need the original Max file. Most modders are usual happy to help and some don't mind sharing their source file. But ask the given Modder of the desired aircraft you want to play a bit with.

Posted

If you are really interested in model creation

I would suggest to start with buildings or ground objects

You will learn the tricks and it is usualy easier (easy to make data.ini too)

after some time you will see if you want to do that :-)

One big plus - we always need more targets :-)

This is better than to do "high-poly banana", call it a fuselage

and then end the work because "it is not that easy as I thought"

Welcome aboard :good:

Monty CZ

Posted

Hi komemiute and welcome! We don´t know nothing about your preferences but we still need some WWII props and 50s too here. That should be a good start for modelling. Good luck!

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