+Dels Posted November 20, 2011 Posted November 20, 2011 Hi all, I've updated the Apache package after some suggestions from the community. Download here: AH-64 Package Ver 1.1 Here are the details: VERSION 1.1 CHANGES/ADDITIONS ----------------------------- -New cockpit glass reflection texture. -Changed AGM-114L to CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets. (Thanks to WhiteBoySamurai for this idea and thanks to FastCargo for letting me use the 3d model of his Hellfire rail) -Changed loadout types so the AH-64A cannot be loaded with the AGM-114L Longbow Hellfire. -Changed the Specular and Glossiness levels to make the skin look more matt. -New hangar and loading screens. -Some FM and performance tweaks. (Thanks to EricJ for some suggestions) -Completely new M261 model made by me. I have also made the M260 rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with a M151 warhead. For mode info and details on the APKWS look here: http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/ Dels 2 Quote
+ianh755 Posted November 20, 2011 Posted November 20, 2011 Wow I like it, the APKWS & CGR Hellfire just makes it too easy! It feels less 'twitchy' in yaw which is great but it still has a tendency to pitch nose down and when using single Stinger it shows the missile but no launch tube however the missile is on a rail so that could be correct (like the Aim-9)? Quote
+Dels Posted November 21, 2011 Author Posted November 21, 2011 Wow I like it, the APKWS & CGR Hellfire just makes it too easy! It feels less 'twitchy' in yaw which is great but it still has a tendency to pitch nose down and when using single Stinger it shows the missile but no launch tube however the missile is on a rail so that could be correct (like the Aim-9)? Yeah, that will be because you have another Stinger in your weapons folder. The one included in the package has a SpecificStationCode to avoid that. Dels Quote
ZeroFilth Posted December 1, 2011 Posted December 1, 2011 Just out of curiosity, you can't control the gun's aimpoint at all can you? It's a straight forward shooting only? Quote
+SkateZilla Posted December 1, 2011 Posted December 1, 2011 surprised there wasnt an AI Gunner. Quote
Silverbolt Posted December 1, 2011 Posted December 1, 2011 surprised there wasnt an AI Gunner. gunners only can target air targets, so that's why no gunner ;( Quote
+Dels Posted December 2, 2011 Author Posted December 2, 2011 Just out of curiosity, you can't control the gun's aimpoint at all can you? It's a straight forward shooting only? Yep that's right. There's a thread here where you can complain about the lack of an air-to-ground gun turret, but I don't think you'll get anywhere... Dels Quote
+Coupi Posted December 2, 2011 Posted December 2, 2011 (edited) Thank you Dels! Your beautiful mod with the A-10C (by Spectre8750) mod is "re-newing" the SF2 game in the area air-to-ground missions... "Vive les Faucheurs de marguerites"... with their very low flight capabilities! Komrad. Edited December 2, 2011 by Coupi Quote
ZeroFilth Posted December 2, 2011 Posted December 2, 2011 Not complaining really, just thought of it and wanted to ask before coming to a conclusion. Guess that doesn't hurt any egos or so, right? Quote
+Dels Posted December 5, 2011 Author Posted December 5, 2011 Not complaining really, just thought of it and wanted to ask before coming to a conclusion. Guess that doesn't hurt any egos or so, right? Not at all, I was just kidding anyway. Dels Quote
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