+Spectre8750 Posted December 10, 2011 Posted December 10, 2011 A-10C Cockpit only for SF2 View File 10 December 2011 A-10C Cockpit v1.0 For SF2:Series only. From the Original A-10A Cockpit by Kesselbrut. Includes: Changes to Hud Avionics, Smoothed Canopy Frame and Mirrors, new Instruments, Gauges and Digital Control Sets. New Textures, and Seat added. And almost finished rear Frame for Rear View. Two partially working MFD's with TV Screen and Map Compass. View A10CPit.JPG for Details of working instruments and more. Uses Limited RADAR for ranging Aircraft as stand-in for LASER Ranging. SF2 engine lacks proper Laser Ranging Air to Ground for GunsightRangeBar. WIP Needs: Digital Clock, Proper MFD Function and DEPRESSIBLE PIPPER. will be added as SF2 Engine Progresses. Might add a Control Stick with Pilot Hands. Credits to: Kesselbrut and A-10 Team for the Original Pit. ravenclaw_007 for helping with the ILS Cockpit.ini entries. And The A-10 ACES II Seat. Crusader for pointing me to ravenclaw_007's Work. Paladrian for helping me with MFD Texture display problems in 3DS Max. all other Changes by Spectre8750. NOTES: The ILS "MARKER BEACON" Light works in that it is set for 5degrees +-. I noticed that it may blinc while rolling, Ignore that. The Marker Beacon light comes on if you are 5 deg or more off course. You can use the Left MFD Map for direction to Waypoints and even final approach. The Gear "STEERING ENGAGED" Light is set to go off at 80 Knots. The Gun Rounds indicator is located center bottom third of the left MFD. The Countermeasures Set Control (CMSC) Always indicates "Active" and Changes to "LAUNCH" when it detects a Radar Guided Missile launch. Be Carefull, not all Launches are detected. When the Jammer is active it will indicate "OPR" for operative. The Threats will be indicated by "SRCH" "AIR" "GRND" "AAA" "SAM" just right of "OPR". Installation: Req: SF2:Series with either Stock A-10A or A-10C of WPNSSGT's 2.5 or A-10A 3.0 addon. Delete the cockpit folder in your A-10 folder copy all files into your "/objects/aircrafts/A-10?" folder Have fun Spectre8750, Kesselbrut, A-10 Team Submitter Spectre8750 Submitted 12/10/2011 Category Jet Cockpits Quote
+Stary Posted December 10, 2011 Posted December 10, 2011 I like it Spectre! spending more and more time in DCS world, NO SOI is a sign that haunts me as for digital clock, engine supports digital counter type gauges, so I think it could be possible, have you tried asking in Thirdwire forums? Quote
+Spectre8750 Posted December 10, 2011 Author Posted December 10, 2011 (edited) Yes. No answers. I think someone there did tell me that it was in the AircraftObject.cat but wasnt implemented yet. Not sure if thats true or not Stary, but if what you say is right i'd like to know the how to impliment it. Edited December 10, 2011 by Spectre8750 Quote
+Stary Posted December 10, 2011 Posted December 10, 2011 hmmm, they are used in many cases as throttle percentage, gun ammo counters or waypoint distances, don't know about clock though Quote
+PureBlue Posted December 10, 2011 Posted December 10, 2011 Thank you for this fantastic cockpit guys Quote
+Spectre8750 Posted December 10, 2011 Author Posted December 10, 2011 (edited) hmmm, they are used in many cases as throttle percentage, gun ammo counters or waypoint distances, don't know about clock though Yes, they can be used for a digital clock. Edited December 10, 2011 by Spectre8750 Quote
tomcat Posted December 10, 2011 Posted December 10, 2011 Thanks for this great work !!!!!!!!!!!!!!!!!!!!! Quote
JRP1973 Posted December 10, 2011 Posted December 10, 2011 Thanks just gets better and Better really fun to fly Quote
+ace888 Posted December 10, 2011 Posted December 10, 2011 Bravo gentlemen!!! Very nice addition... Quote
+Spectre8750 Posted December 15, 2011 Author Posted December 15, 2011 (edited) hmmm, they are used in many cases as throttle percentage, gun ammo counters or waypoint distances, don't know about clock though You were right Stary, thanks to Ravenclaw for pointing this out. Example: [Clock_Second] Type=CLOCK_SECOND CounterNodeFormat=CounterSecond_Dig%d MovementType=DIGITAL_DISPLAY Works but only problem is the zeros do not show up if say the time shows 02:07:01. if the time shows 10:10:20... it's ten or higher then the zeros show fine. Is this a designed limit or is a scale value setting needed or...? I wouldn't think you would want the Zeros to not show but maybe in some cases but not a Digital Clock. Edited December 15, 2011 by Spectre8750 Quote
+Crusader Posted December 15, 2011 Posted December 15, 2011 Try by adding this [Clock_Second] Type=CLOCK_SECOND CounterNodeFormat=CounterSecond_Dig%d MovementType=DIGITAL_DISPLAY Scale=60 perhaps its forcing the 0 to show Quote
+Spectre8750 Posted December 15, 2011 Author Posted December 15, 2011 Try by adding this [Clock_Second] Type=CLOCK_SECOND CounterNodeFormat=CounterSecond_Dig%d MovementType=DIGITAL_DISPLAY Scale=60 perhaps its forcing the 0 to show I tried it but no show. i think it's a designed limit, which is goofy i think to have the zero disappear. Quote
+Spectre8750 Posted December 27, 2011 Author Posted December 27, 2011 (edited) Added Weapons selection Screen on left MFD. replaced some Textures. added Digital clock which TK said isn't supported which is why Zeros do not show if time is lower then ten. added Control Stick. added Break X on HUD. reduced off course Marker Beacon to 4 degrees. changed all digital displays to self allumination. Shrunk the Mirrors size. fixed the stand-by compass. will post after i finish up the Weapons Screens and HSI. Spectre8750 Edited December 27, 2011 by Spectre8750 Quote
+Crusader Posted December 27, 2011 Posted December 27, 2011 small fix for the VASI, it was a pitch indicator instead of vertical airspeed (error in the original A-10 pit) [PitchSolid] Type=VERTICAL_VELOCITY_INDICATOR NodeName=needleVASI MovementType=ROTATION_Z ValueUnit=FPM Set[01].Position=-165.0 Set[01].Value=-6000.0 Set[02].Position=-125.0 Set[02].Value=-4000.0 Set[03].Position=-80.0 Set[03].Value=-2000.0 Set[04].Position=-51.0 Set[04].Value=-1000.0 Set[05].Position=-25.5 Set[05].Value=-500.0 Set[06].Position=0.0 Set[06].Value=0.0 Set[07].Position=25.5 Set[07].Value=500.0 Set[08].Position=51.0 Set[08].Value=1000.0 Set[09].Position=80.0 Set[09].Value=2000.0 Set[10].Position=125.0 Set[10].Value=4000.0 Set[11].Position=165.0 Set[11].Value=6000.0 Quote
+Spectre8750 Posted December 27, 2011 Author Posted December 27, 2011 small fix for the VASI, it was a pitch indicator instead of vertical airspeed (error in the original A-10 pit) [PitchSolid] Type=VERTICAL_VELOCITY_INDICATOR NodeName=needleVASI MovementType=ROTATION_Z ValueUnit=FPM Set[01].Position=-165.0 Set[01].Value=-6000.0 Set[02].Position=-125.0 Set[02].Value=-4000.0 Set[03].Position=-80.0 Set[03].Value=-2000.0 Set[04].Position=-51.0 Set[04].Value=-1000.0 Set[05].Position=-25.5 Set[05].Value=-500.0 Set[06].Position=0.0 Set[06].Value=0.0 Set[07].Position=25.5 Set[07].Value=500.0 Set[08].Position=51.0 Set[08].Value=1000.0 Set[09].Position=80.0 Set[09].Value=2000.0 Set[10].Position=125.0 Set[10].Value=4000.0 Set[11].Position=165.0 Set[11].Value=6000.0 Got it. Thanks Crusader Quote
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