CWMV Posted January 2, 2012 Posted January 2, 2012 Ive searched, but every time I try AI in the search box it tells me to go pound sand. Im trying to fly the 6 day war campaign in SF2:I. first mission is naturally an airfield attack. Via the comms menu the only thing I can tell him to do is attack my target, but there's no way to target runways without turning on the simplified features and having nice little red boxes around the target, which Im trying to avoid. So how do you use the wingmen to attack ground targets without going into full arcade mode? Quote
FalconC45 Posted January 2, 2012 Posted January 2, 2012 When your whole flight is within visual range of the target; about 5 nautical miles to 3 nautical miles out. Use the visual locking command and tell your wingie or your second flight to attack. Once your AI destroyed your selected target, they will continue to ground pound from my experience. Falcon Quote
+dtmdragon Posted January 2, 2012 Posted January 2, 2012 (edited) Try cycling through the visual ground targets in the 'padlock view' (F4 key), that way you will look at each target you select -so when you’re looking at the target you want your wing man to attack use the 'attack my target' command Ive searched, but every time I try AI in the search box it tells me to go pound sand. Im trying to fly the 6 day war campaign in SF2:I. first mission is naturally an airfield attack. Via the comms menu the only thing I can tell him to do is attack my target, but there's no way to target runways without turning on the simplified features and having nice little red boxes around the target, which Im trying to avoid. So how do you use the wingmen to attack ground targets without going into full arcade mode? Edited January 2, 2012 by dtmdragon Quote
Fubar512 Posted January 3, 2012 Posted January 3, 2012 The very first thing you'll see when you toggle the E key and you're within the scripted "visual" range, is the primary target itself. That's when you direct your flight (or at least selected elements of it) to attack. Quote
dare2 Posted January 3, 2012 Posted January 3, 2012 Actually, my wingmen are generally far better than me in A2G wit htext book attacks and all, they are not as good in A2A though, even the whole flight would end up with no weapon fired if you let them, the AI seems to be reacting to orders while left on its own it might not be doing much more than figuration. Using the vsual targeting and "attack my target" order works fine. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.