Jump to content

Recommended Posts

Posted

Part of the model is telling the game its that height from the ground...trouble is if u alter the wheel diameter in the data.ini the tyres sink into the runway in the flyable version.Try it.

Posted (edited)

because parked Aircraft are positioned by Parent node movement and not the tire collision mesh..

 

Where a normal 3d model has the scene's 0,0,0 at the aircraft's C.O.G.

 

parked AC have 0,0,0 of the 3d Model moved so that Height 0.0 is touching the gears, problem is that not all the gears have the same amount suspension movement so when the plane is set up level in 3ds max, with gears down, the gears are not all the same length, so unless the 3dmodel is tilted forward in max and re-exported, its not fixable.

 

the gear's suspension is correct, as the Tomcat nose comes down during catapult launches. The model needed to be tilted forward and adjusted in max so all 3 gears touch the 0.0m Plane at Z-Axis.

Edited by SkateZilla
Posted

There is an easier way to fix it...though it might look weird on the parked aircraft.

 

Insert the following line into the [AircraftData] section of the data.ini:

 

OnGroundPitchAngle=xx.x

 

Where xx.x represents the nose up angle in degrees. It will rotate the model around the CG that many degrees but only the parked birds...any flying ones won't be affected. I have not tried to see if negative numbers work (which you would need for the F-14), but it can't hurt.

 

FC

Posted

We need tk to creat a way for us to add static a\c that are seperate from the operational a\c,in oyher words F4-e_Static.LOD

we could then export another model without any suspension etc.

Posted

The odd thing is I don't remember this problem existing a few iterations ago. All my aircraft seemed to sit properly originally...

 

I'd prefer NOT having separate static models...

 

FC

Posted

truthfull, same here. I reeditated my WW2 airfield target inis, removed the parked statics, and just let the game populate them

 

(of course, one can always add the stock destroyed models to terrains,too. If one wants wreck shoved in the corner someplace for eye candy)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..