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Posted

Hi, i have almost finished an skin, and when i tested in game, normally the green light is nore like aquamarine, than green, can that color be matched when you turn lights on, ah, and BTW, is this color too light for early floggers???

Posted (edited)

yes, in the data ini....

 

[LeftPositionLight]

SystemType=LIGHT

Position=-10.95,-4.59,0.35

LightSrcOffset=-0.20,0.00,0.00

Color=0.98,0.25,0.25 <-----

Brightness=0.07

LightSrcRange=0.5

CanFlash=FALSE

MovingLight=TRUE

AttachedNodeName=WingO_L

 

but you need to convert the RGB values to this decimal thingy (hexidecimal?)

 

try this site:

 

http://www.javascripter.net/faq/rgbtohex.htm

 

edit: that one might not work, as it's full hex (3digt/3digit/3digit)

 

cause white in game is 0.88,0.88,0.88, not 255/255/255

 

im out of ideas!

Edited by Wrench
spell & finishing words!
  • Like 1
Posted

0.0,0.0,0.0 =pitch black (0,0,0 in RGB), 1.0,1.0,1.0=full white (255,255,255 in RGB)

 

quite simple if one gets used to (effects modding...)

Posted

In RL, navigation light colors and positions (visibility arcs) are set by an international agreement, just as they are on ships. So, green is green by agreement, and defines the starboard (right side) of a vessel or an aircraft, and cannot be replaced by any other color.

Posted

colors that I know (mostly from WW2 mods, adding fromatin/positin lights):

 

yellow/amber: Color=0.9126,0.8814,0.0429

 

blue: Color=0.1755,0.275,0.858

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