+FLOGGER23 Posted February 26, 2012 Posted February 26, 2012 Hi, i have almost finished an skin, and when i tested in game, normally the green light is nore like aquamarine, than green, can that color be matched when you turn lights on, ah, and BTW, is this color too light for early floggers???
+Wrench Posted February 26, 2012 Posted February 26, 2012 (edited) yes, in the data ini.... [LeftPositionLight] SystemType=LIGHT Position=-10.95,-4.59,0.35 LightSrcOffset=-0.20,0.00,0.00 Color=0.98,0.25,0.25 <----- Brightness=0.07 LightSrcRange=0.5 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=WingO_L but you need to convert the RGB values to this decimal thingy (hexidecimal?) try this site: http://www.javascripter.net/faq/rgbtohex.htm edit: that one might not work, as it's full hex (3digt/3digit/3digit) cause white in game is 0.88,0.88,0.88, not 255/255/255 im out of ideas! Edited February 26, 2012 by Wrench spell & finishing words! 1
+FLOGGER23 Posted February 26, 2012 Author Posted February 26, 2012 Thanks Wrench, i´ll make the Cuban Floggers soon for you:)
+Stary Posted February 26, 2012 Posted February 26, 2012 0.0,0.0,0.0 =pitch black (0,0,0 in RGB), 1.0,1.0,1.0=full white (255,255,255 in RGB) quite simple if one gets used to (effects modding...)
+Fubar512 Posted February 26, 2012 Posted February 26, 2012 In RL, navigation light colors and positions (visibility arcs) are set by an international agreement, just as they are on ships. So, green is green by agreement, and defines the starboard (right side) of a vessel or an aircraft, and cannot be replaced by any other color.
+Wrench Posted February 26, 2012 Posted February 26, 2012 colors that I know (mostly from WW2 mods, adding fromatin/positin lights): yellow/amber: Color=0.9126,0.8814,0.0429 blue: Color=0.1755,0.275,0.858
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