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Guest rscsjsuso5

remove component

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Guest rscsjsuso5

this question might be odd but what if I wanted to remove the canards from a jas gripen or any similar ac would it be possible and if so is their a thread/topic on remove component.

 

thanks

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I learnt this from the F-100A for Taiwan in the SF1 section but the example is from one of my Lightning mods;

 

You need to add a component line (using the next available component number) and then add an edit to remove it

 

Component[010]=Norefueling_probe

 

[Norefueling_probe]

ParentComponentName=Fuselage

ModelNodeName=refueling_probe <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This must be the exact mesh name you are trying to remove

DestroyedNodeName=refueling_probe

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

 

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From the thred I read some timeago you need to add the " _OK" ,I add it and it's worked to make the AN-12 a -8. Distroyed two of the engines and the cowls an stuff

ModelNodeName=refueling_probe _ok

Edited by RAVEN

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Yea most stuff removes fine without the "_ok" but there are some stuffs that need the _ok. Have no idea what the deal is but life is like that.

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Raven::

make the AN-12 a -8

:good: Did the same thing.

 

Free Tip:: I make a desktop shortcut with keyboard Ctrl+Alt+2 to a text file I call @@@@@ and...well here it is...I just copy and paste stuff when I need it fast and fill in the blanks or numbers....

 

 

Component[000]=

 

[]

ParentComponentName=Fuselage

ModelNodeName=_ok

DestroyedNodeName=

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

 

Specular=0.3

Glossiness=0.1

Reflection=0.5

 

 

[Move1]

Type=AIRSPEED_INDICATOR

NodeName=

MovementType=POSITION_Z

Set[01].Position=-99

Set[01].Value=0.0

Set[02].Position=-99

Set[02].Value=1.0

 

 

[Move00]

Type=AIRSPEED_INDICATOR

NodeName=

MovementType=ROTATION_X

Set[01].Position=45

Set[01].Value=0.0

Set[02].Position=45

Set[02].Value=1.0

 

 

[Decal001]

MeshName=

DecalLevel=0

DecalFacing=

FilenameFormat=Insignia

Position=00.00,00.00

Scale=0.0

 

 

HeightMap=sea_hm.BMP

HeightMapScale=2500.000000

 

----

 

....just stuff I use alot and here its all setup to just copypaste roundabout.

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that only works for cockpits, not the external lod

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