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So I had one mission to escort A-7s over Iceland and we encountered MiG-23s. They seem to fall to AIm-7 and AIm-54 easily enough, but one tough bugger took 3 AIM-9Ls and about 6 hits with a gun before he punched out. Tonight I hit with 2 AIM-9L again and twice with then gun, then RAMMED him. My titanium F-14 went up in flames and he flew on with a little bullet damage but no smoke. SO are the AIM-9s weak or is the MiG-23 super tough. I'll dig around to see if I can read damage modelling.

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Winders seem a bit weak since SF2NA, but MiG-23s taking more than one to down has been there for some time

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Ramming is unpredictable crap in SF2. I've seen AI P-51D chop off the tail of AI F-16 with the prop.

 

As for AIM-9 it's as if their power is random. Sometimes they shred a bomber to bits, other times they barely scratch a fighter.

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Ramming is unpredictable crap in SF2. I've seen AI P-51D chop off the tail of AI F-16 with the prop.

 

As for AIM-9 it's as if their power is random. Sometimes they shred a bomber to bits, other times they barely scratch a fighter.

 

 

Might depend on how close they hit - assume they prox fuse and spray the target with shrapnel - might be worth following a few in on missile cam.

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Its a little bit more realistic. The AIM-9L was overrated in the previous games.

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You should install ravenclaw's mini weapons pack which I find to be more realistic (performance-wise) than the stock ones:

 

http://combatace.com...weapons-pack-1/

 

They also LOOK exactly like they're supposed to in real life as well!

Edited by Piecemeal

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Ramming is unpredictable crap in SF2. I've seen AI P-51D chop off the tail of AI F-16 with the prop.

 

As for AIM-9 it's as if their power is random. Sometimes they shred a bomber to bits, other times they barely scratch a fighter.

Gee, I never thought of ramming as a tactic. :p

 

To be fair, since the Sidewinder has a proximity fragmentation warhead, it would be a bit random in the destruction dept., although effective overall.

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You should install ravenclaw's mini weapons pack which I find to be more realistic (performance-wise) than the stock ones:

 

http://combatace.com...weapons-pack-1/

 

They also LOOK exactly like they're supposed to in real life as well!

 

Thanks. downloading now. I rammed the MiG out of frustration as 2 AIM-9(prox hits AFAI can tell)and gun hits left him with a perfect motor and good maneuverability. Thanks for the responses. I'm all about tweaking them down if they were overpowered in the past-but how man RL AIM-9s from the Lima on didn't score a one hit kill? I can think of two in the falklands-one was a C-130 that needed 30mm as well, and one was a Mirage damaged and then shot down by friendly AAA returning home.

I'll have to do some testing with the missile view-good suggestion MiGBuster, and rank against the effectiveness of up-the-tailpipe shots.

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Thanks. downloading now. I rammed the MiG out of frustration as 2 AIM-9(prox hits AFAI can tell)and gun hits left him with a perfect motor and good maneuverability. Thanks for the responses. I'm all about tweaking them down if they were overpowered in the past-but how man RL AIM-9s from the Lima on didn't score a one hit kill? I can think of two in the falklands-one was a C-130 that needed 30mm as well, and one was a Mirage damaged and then shot down by friendly AAA returning home.

I'll have to do some testing with the missile view-good suggestion MiGBuster, and rank against the effectiveness of up-the-tailpipe shots.

Haven't installed the weapon mod yet due to testing, but it seems tail on shots at low deflection are a one shot/one kill on a MiG-23. I'll keep testing.

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