Wrench Posted April 12, 2012 Posted April 12, 2012 don't forget to update the avionics ini to add the SF2 shader/texture statements for the HUD!!! Quote
+WhiteBoySamurai Posted April 13, 2012 Posted April 13, 2012 GG on the GG, colmack! I'm trying to update the existing Sea Harriers. Getting it to show up on carriers was easy, but no matter what I do I can't get anything to display on the HUD. Maybe I didn't put in the shader texture statement thing right? Here's what I have so far (using Avionics60.dll as before): [TextureData] RadarTexture=cockpit\f-4e_radar.bmp RWRTexture=cockpit\RWR.bmp [AvionicsData] AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT,GROUND_MAP RangeUnit=NM RangeSetting[1]=5 RangeSetting[2]=10 RangeSetting[3]=20 RangeSetting[4]=40 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=60 MinAltitude=1000.0 MinReturn=0.1 SearchRangeSetting=1,2,3,4 ScanPattern[1].BarElevation[1]=3.75 ScanPattern[1].BarElevation[2]=0.0 ScanPattern[1].BarElevation[3]=-3.75 ScanPattern[1].ScanRate=60 ScanPattern[1].ScanBeamAngle=4.7 ScanPattern[1].ScanArc=60 SearchStrength=70 SearchTargetTime=5.0 AcquisitionSymbolSpeed=0.3 AcquisitionTime=5.0 LostAquisitionTime=1.0 TrackRangeSetting=1,2,3 TrackCapabilities=TARGET_MEMORY TrackStrength=50 TrackMemroyTime=5.0 BoresightRangeSetting=1 BoresightElevation=-2.0 BoresightAzimuth=0.0 BoresightBeamAngle=2.8 GroundMapRangeSetting=1,2,3 [RadarDisplay] FadeImageIntensity=0.3 TargetFadeTime=0.25 ImageFadeTime=0.30 SweepIntensity=0.4 StrobeIntensity=0.6 ElevationScale=100 ElevationStrobeSize=0.07 TargetStrobeSize=0.07 TargetShadowIntensity=0.1 AcquisitionSymbolHeight=0.05 AcquisitionSymbolSize=0.07 NoiseLevel=0.1 DitheredSweepWidth=0.05 DitheredSweepIntensity=0.35 RangeStrobeWidth=0.07 RangeStrobeHeight=0.04 RangeGateWidth=0.05 RangeGateHeight=0.05 RangeGateIntensity=0.25 MissileRStrobeWidth=0.07 BreakXSize=0.50 BreakXIntensity=0.8 PPIArc=35 GroundReturnFadeTime=2.0 GroundClutter=0.7 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 RangeRateCircleSize=0.86 RangeRateCircleScale=926 RangeRateCircleTexture=RadarVcCircle.tga HorizonBarSize=1.00 HorizonBarTexture=RadarHorizon.tga [RWR] Type=3_RING AirSearchTexture=cockpit\RWRair3.tga AirTrackTexture=cockpit\RWRair4.tga AirLockTexture=cockpit\RWRair4.tga GroundSearchTexture=cockpit\RWRground3.tga GroundTrackTexture=cockpit\RWRground4.tga GroundLockTexture=cockpit\RWRground4.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav [RadarDisplaySearch] PPI=FALSE Symbol[01]=B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=ACQUISITION_SYMBOL Symbol[05]=TARGET_SYMBOL [RadarDisplayAcquisition] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=RANGE_GATE_STROBE Symbol[05]=RANGE_STROBE [RadarDisplayTrack] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=RANGE_GATE_STROBE Symbol[05]=RMIN_STROBE Symbol[06]=RA_STROBE Symbol[07]=AIM_DOT Symbol[08]=ASE_CIRCLE Symbol[09]=BREAK_X Symbol[10]=RANGE_RATE_CIRCLE [RadarDisplayBoresight] PPI=FALSE Symbol[01]=DITHERED_B_SWEEP Symbol[02]=HORIZON_LINE Symbol[03]=ELEVATION_STROBE Symbol[04]=TARGET_SYMBOL [RadarDisplayGround_Map] PPI=TRUE Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE // Is this correct? [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Quote
Wrench Posted April 13, 2012 Posted April 13, 2012 (edited) change the RWR to vector, it's probably more correct look at the stock hud statments, for avionics60.dll, use the A-7A's statements (or for the harrier, maybe even FROM the stock Harriers!) from my AV-8A mod, which pretty much uses all stock bits: [HUD] HUDMaterial=HUDMaterial HUDColor=0.36,1.0,0.82,0.8 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.105,-0.090 ViewportBottomRight=0.105,0.180 GunBoresightAngle=-2.5 RocketBoresightAngle=0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE positioning of the text, however, will most likely be different. NOTE: the AV-8A mod uses avionics70.dll Edited April 13, 2012 by Wrench Quote
Wrench Posted April 13, 2012 Posted April 13, 2012 edit part 2!! checking my SF2 'all is everything' folder.... I actually have the FRS.1 99.9% converted fro SF2; if you want, I"ll zip it up and shoot it your way if you want to finish it. all the avionics are updated to approx May, 2011 standard. Quote
+WhiteBoySamurai Posted April 13, 2012 Posted April 13, 2012 I'd very much appreciate that Wrench, thanks! And on a side note, I'm really looking forward to the JSDF Hawkeye skin you posted in the screenshot thread. Quote
+paulopanz Posted May 26, 2012 Author Posted May 26, 2012 (edited) hey gents! Two more carrier operations SF-2NA sets are incoming: ARMADA ARGENTINA Starring: A-4Q (I don't remember who made it) and the wonderful 25 de Mayo by Torno BRAZILIAN NAVY Starring: the fantastic AF-1 by Dennisoliveira (resized, little edited and with decal numbers) and Minas Gerais made from Hinch Melbourne / 25 de Mayo Edited May 26, 2012 by paulopanz Quote
+paulopanz Posted May 26, 2012 Author Posted May 26, 2012 9 Carriers 9 pack pending for approval Carriers: HMS Albion Arromanches HMS Bulwark HMS Centaur HMS Eagle HMCS Magnificent HMAS Melbourne HMAS Sydney HMS Victorious Edited data.inis ready for carrier use: - Attacker F.1 - Buccaneer S.2/C/D - Scimitar F.1/60 - Sea Hornet 20/21/22 - Sea Hawk Mk. 1/2/3/4/5/6 - SeaVixen FAW 1/2 - Wyvern - corsairs OPERATIONS: - Aussie Linebaker II what if camp for A-4G (DLC or mod required) Quote
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