+Stary 2,427 Posted April 1, 2012 View File Baltic region HR tileset Baltic region HR tileset v1.0 for SF2 March 2012 patch-level April 1st 2012 optional tiles, ground TOD objects for "The Scandinavian Front MOD" by JonathanRL or stand-alone Sweden map by gillg Hats off to both of you for your efforts guys! ------------------------------------------------------------------------------------------GAMEPLAY NOTE: Due to large amount of ground objects per tile (around 800-1100+ per single tile) it's highly recommended to use ObjectsFade=TRUE statement in options.ini to increase ingame framerates Also, due to my crappy slow internet connection, I removed from the initial upload two seasons (thaw and light snow) which eventually will be uploaded later ------------------------------------------------------------------------------------------ This mod assumes one has at least installed and tested Sweden map by gillg, more preferably stand-alone TSF mod folder with one of JonathanRL&Team's Scandinavian mods, which includes the Sweden map in them too. Installation: To install unpack this archive and copy or move the content of Baltic Tileset to your Terrains folder, overwrite when asked. !!!Be warned, due to 1024x1024 textures and large TOD files, the map takes some time to load at first run!!! Stary Submitter Stary Submitted 04/01/2012 Category Tilesets for Terrains Share this post Link to post Share on other sites
+Stary 2,427 Posted April 1, 2012 I'll upload two more seasons (thaw and light snow) tomorrow Share this post Link to post Share on other sites
+Stary 2,427 Posted April 1, 2012 also I converted 24bit bitmaps to 100%quality jpegs, as otherwise whole pack takes over 3 gigabytes of drive space, haven't noticed performance or texture quality issues after that Share this post Link to post Share on other sites
Icarus999 70 Posted April 2, 2012 also I converted 24bit bitmaps to 100%quality jpegs, as otherwise whole pack takes over 3 gigabytes of drive space, haven't noticed performance or texture quality issues after that This is awesome!!! Love the new roads. Share this post Link to post Share on other sites
+JonathanRL 974 Posted April 2, 2012 This is awesome! Share this post Link to post Share on other sites
+Stary 2,427 Posted April 2, 2012 thanks Jonathan! I'll upload additional seasons in the evening Share this post Link to post Share on other sites
+PureBlue 71 Posted April 2, 2012 Beautiful paints Stary Share this post Link to post Share on other sites
fr3ds3n 9 Posted April 27, 2012 Is there a way to get som noisenormal over the map? Share this post Link to post Share on other sites
+Stary 2,427 Posted April 27, 2012 it's there by default, you're welcome to check SteelFlanker's various noisenormal tweaks and examples Share this post Link to post Share on other sites
fr3ds3n 9 Posted April 27, 2012 it's there by default, you're welcome to check SteelFlanker's various noisenormal tweaks and examples thanks a lot! There is another thing. I was wondering if there is a way to change the range of view. I already found a way to change the objekts from fading in to popping in (in the options.ini --->ObjectsFade=false). This gives a little bit more visible range. But now it´s a bit ugly how the objects are popping in. So i was wondering if i can change the visible range manually in another .ini-file. Best F Share this post Link to post Share on other sites