+russouk2004 Posted May 13, 2012 Posted May 13, 2012 (edited) ok,ive made 4 fueltanks for the T2 hawk,so fuel tanks can be selected on any of 4 pylons,in pairs IE 2x outer pylon or 2x inner pylon. They show in game but arent in dropdown for weapons etc. Im guessing I might need to add them as fueltanks in the tanks folder too?. looking at stock A4c data...its got them and it looks like I need to add the tank to weapondata.ini? Edited May 13, 2012 by russouk2004 Quote
+ianh755 Posted May 13, 2012 Posted May 13, 2012 Yeap you need the fuel tanks in the Weapons folder too. Quote
+russouk2004 Posted May 13, 2012 Author Posted May 13, 2012 ok thanks...seems pointless having them as part of the 3d model if u have to have them in weapons folder too. Quote
Wrench Posted May 13, 2012 Posted May 13, 2012 afaik, the game engine still needs to know there's tanks there, and how much fuel they hold, hence the need for the weaponsdata entry. no lods needed (like the stock birds), just the data Quote
+streakeagle Posted May 13, 2012 Posted May 13, 2012 They were made part of the 3d model for the purposes of skinning. A big step forward so you didn't have to make a separate tank for each skin or even have to pick different tanks for different skins. Quote
+Crusader Posted May 13, 2012 Posted May 13, 2012 Yep, tanks as part of the aircraft model is the way to go to have proper tank camo/schemes matching the skin Well worth the effort :) No tank lod file required in the weapon folder Quote
+russouk2004 Posted May 13, 2012 Author Posted May 13, 2012 Sorted thanks....created new via weap ed and they now perfectos lol cheers all...always summat to learn lol Quote
+russouk2004 Posted May 13, 2012 Author Posted May 13, 2012 (edited) one odd thing...when I rotated the wingtip pylon attachment angles...to tilt down the AIM9 along x axis it rotated thru the Z axis, I had to set it Y axis and ir worked ...duuno why that happens In 3ds max it I would have thought it shud read as [WingTipStationL] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.779,-1.448,-0.5 AttachmentAngles=-1.6,0.0,90.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=WingTip_IRM-L PylonMass=40.0 PylonDragArea=0.03 but it only works set as so.. [WingTipStationL] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.779,-1.448,-0.5 AttachmentAngles=0,-1.6,90.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=WingTip_IRM-L PylonMass=40.0 PylonDragArea=0.03 Edited May 13, 2012 by russouk2004 Quote
+HomeFries Posted May 13, 2012 Posted May 13, 2012 AND....... you can put decals on them, too!!! This. You can use the level 2-4 (service, squadron, individual) decals this way. Note the squadron ID on each drop tank. Quote
+Crusader Posted May 14, 2012 Posted May 14, 2012 but it only works set as so.. [WingTipStationL] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.779,-1.448,-0.5 AttachmentAngles=0,-1.6,90.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=WingTip_IRM-L PylonMass=40.0 PylonDragArea=0.03 Yep, thats OK. The first value sets the yaw angle, second value the pitch angle and third the roll angle. So what you have there is right on. Quote
+russouk2004 Posted May 14, 2012 Author Posted May 14, 2012 Little by little the problems are overcome lol Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.