+Wrench Posted May 24, 2012 Posted May 24, 2012 View File Douglas AC-47 "Spooky" Gunship for SF2 - Ver.2 Douglas AC-47 "Spooky" Gunship -Version 2.0 = For SF2, Full-4/5 Merged, Plus Expansion Pak 1 = *Designed with SF2:V in mind* *Note: You =MUST= have Expansion Pak 1 to access the C-47 lods. If you don't have it, do =NOT= download this mod, as you'll be unable to use it* MANY modifications to the stock C-47 Skytrain, create the AC-47 "Spooky" gunship for your SouthEast Asian flying enjoyment. A new skin, using my Home-Grown Template , and enhancements by paulopanz, give it a passble SEA 3-Tone. All markings are decals, and are 100% historically correct for the 3rd SOS. Markings for 18 aircraft are included, and decal randomization is set to TRUE. The miniguns are supplied as a weapon, but exist 'virtually' in the aircraft body (no physical lod). "Parachute" illuminator flares are also supplied for those pesky night interdiction missions. An SF2 version of my original 'boxart' hangar screen is included. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft (pylon turns are a PAIN!!). Good Hunting! wrench kevin stein New for Version 2.0: Miniguns NOW included in pack; no need for a separate download Readmes from both are included in the main zip Submitter Wrench Submitted 05/25/2012 Category Other
+Coupi Posted May 25, 2012 Posted May 25, 2012 (edited) Many thanks Mr Wrench!!! Edited May 25, 2012 by Coupi
AGOSTINO Posted December 13, 2012 Posted December 13, 2012 When flying with a AC-47D Spooky, and I order the "Attack My Target" or "Engage Ground" command, the game stops or freezes!!!
+Wrench Posted December 13, 2012 Author Posted December 13, 2012 then don't order them to do! in fact, send your wingman home .. Spooky always operated alone
macelena Posted December 13, 2012 Posted December 13, 2012 I had the same trouble with the B-52Ds, better keep radio silence...unless the crapper flies thru your tailplane...
AGOSTINO Posted December 14, 2012 Posted December 14, 2012 then don't order them to do! in fact, send your wingman home .. Spooky always operated alone Thank you, I will follow your suggestion!!!! I had the same trouble with the B-52Ds, better keep radio silence...unless the crapper flies thru your tailplane... You think that the problem can be solved??
mono27 Posted September 17, 2013 Posted September 17, 2013 I have a problem with this bird. Rudder move in the opposite direction as it should move (when I turn to the right, th planes turns right but the rudder moves to the left, and the same to the other side). Anybody knows how to fix this problem? Thank you!
+Wrench Posted September 17, 2013 Author Posted September 17, 2013 who cares, as long as the aircraft goes in the right direction??? Remember, the original C-47 in game is AI-only, and NOT meant to be flown. One can always correct that with a simple data ini edit of the rudder statements Try this: ReverseModelOrientation=TRUE
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