+RAVEN Posted June 23, 2012 Posted June 23, 2012 View File HurricaneMk4 Hurricane Mk.IV (SEAC) For CBI SF1 06 Patch Level Installs. See Readme for details. Raven 01/15/14 Submitter RAVEN Submitted 06/23/2012 Category Allied Fighters
+Wrench Posted June 23, 2012 Posted June 23, 2012 this is a BRAND NEW Hurri, people!! Completly new model, new mapping/skins etc. (although I'd have wished for higher-rez skins ...512x is a bit small) Well Done, Raven!! so, any chances for Mk I, II, etc???
dsawan Posted June 23, 2012 Posted June 23, 2012 cool. hope for a sf2 one someday. The 2D and the IV are the best for groundapounda
+Wrench Posted June 24, 2012 Posted June 24, 2012 some tweeks: landinglight repositioning: LandingLightLeft] SystemType=Light Color=0.88,0.88,0.50,0.02 Brightness=0.05 Position=-3.13,0.55,-0.46 LightSrcOffset=2.50,19.00,2.00 LightSrcRange=150.0 LightRange=50.0 CanFlash=FALSE LightNodeName= IsLandingLight=TRUE [LandingLightRight] SystemType=LIGHT Color=0.88,0.88,0.50,0.02 Brightness=0.05 Position=3.13,0.55,-0.46 LightSrcOffset=2.50,19.00,2.00 LightSrcRange=150.0 LightRange=50.0 CanFlash=FALSE LightNodeName= on the tail light: [TailLight] SystemType=LIGHT Position=0.0,-6.779,0.65 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.025 LightSrcRange=0.3 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=rudder of course, I switched my engine sound to the "merlin5" and, when using gunpods, you run out of ammo VERY quickly ... swich the 303s to FIRE_SECONDARY_GUN, as the game engine always sees gunpods -of any type- as the FIRE_PRIMARY_GUN (there's no fix or adjustment for that -hard coded) At Raven's request, I'm working on an SF2 pak, using Kesselbrut's Hurri pit, and some other SF2 tweeks (like a destroyed model) loving it!!
Spinners Posted July 1, 2012 Posted July 1, 2012 (edited) Great work mate. I just love firing THAT gun! Edited July 2, 2012 by Spinners
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