squid Posted July 5, 2012 Author Posted July 5, 2012 (edited) yeap unfortunately lol http://www.simhq.com...4/air_516d.html Edited July 5, 2012 by squid Quote
B52STRATO Posted July 5, 2012 Posted July 5, 2012 Arrg the Alps ! The level of details is impressive. Quote
Centurion-1 Posted July 5, 2012 Posted July 5, 2012 This is why big budget is sometimes > small budget. Jaw dropping, honestly.. Quote
+Stary Posted July 5, 2012 Posted July 5, 2012 heh Nikos you'd better make topic description more explanatory else you'll make people angry with WTF? don't have AeroFly FS but it does look next-gen Quote
squid Posted July 5, 2012 Author Posted July 5, 2012 This is why big budget is sometimes > small budget. Jaw dropping, honestly.. http://www.aeroflyfs.com/index.php/en/about-us.html Quote
squid Posted July 5, 2012 Author Posted July 5, 2012 (edited) heh Nikos you'd better make topic description more explanatory else you'll make people angry with WTF? don't have AeroFly FS but it does look next-gen Just wanted to tease us a little (couldnt wait till april 1st 2013 ) , i certainly hope i won't piss off someone again !! ( is it only me that i pay attention to the second titles of posts ? ) on the topic now, from what i see and with my very limited knowledge, it looks like what we see here is possible with the current TW engine. This is a highly detailed mesh with high resolution (satelite ?) textures confined though only in the region of switzerland and the size of the setup files is 24 Gbs ......... The only thing missing maybe from TW engine is cirrus level clouds ? Also i think that the ground meshes cast shadows but i am not sure about that. i think theres no option for time of day so to be able to check the direction of the shadows which then probably are just part of the (satelite?) textures Edited July 5, 2012 by squid Quote
+Stary Posted July 5, 2012 Posted July 5, 2012 full satelite/aerial textures with fixed shadows.. can be made in 3D studio too but "new" NA engine doesn't support ground cluster like foliage or texture-specific objects Quote
squid Posted July 5, 2012 Author Posted July 5, 2012 ( i have to note besides the very photo-realistic feel of light and environment, it also offers proper sense of speed, mach on low level it looks and feels indeed as .... low level mach ) Quote
+Stary Posted July 5, 2012 Posted July 5, 2012 (contrary to TW sims where I feel like flying Piper Cub instead of Phantom with burners...) Quote
+SkateZilla Posted July 5, 2012 Posted July 5, 2012 those clouds look bangin' though.... if only TW didnt lock so much away... we could modify the GFX Engine to have better low level immersion Quote
+Wrench Posted July 5, 2012 Posted July 5, 2012 i certainly hope i won't piss off someone again Too late!!! I WISH our terrains looked that good Quote
+streakeagle Posted July 5, 2012 Posted July 5, 2012 One would have hoped the new SF2NA engine would have looked that good instead of looking worse than SF2I and making the sim run slower. Quote
+Stary Posted July 5, 2012 Posted July 5, 2012 before SF2NA I was hoping for something kind of like IL2 engine, my own 3DStudio tests of custom island meshes proven to me this new format won't be popular among terraformers. Wrench, I'm looking at you Quote
+SkateZilla Posted July 5, 2012 Posted July 5, 2012 forced to use TKs shader based system to paint the tiles is a killer for me. Quote
+Stary Posted July 5, 2012 Posted July 5, 2012 no matter what texture you use as material for terrain mesh it allways gets grayish up close due to shaders Quote
+Wrench Posted July 5, 2012 Posted July 5, 2012 considering that a) I don't have MAX and b) don't know how to use it..... lod driven terrains leaves me out in the cold (or heat, depending on where you are) Quote
+Stary Posted July 5, 2012 Posted July 5, 2012 no worries, TE creation process is much simplier (I can't believe I wrote that!!!) Quote
squid Posted July 5, 2012 Author Posted July 5, 2012 (edited) full satelite/aerial textures with fixed shadows.. can be made in 3D studio too i wondered about that many times (takes i guess a render PhD :P) but "new" NA engine doesn't support ground cluster like foliage or texture-specific objects like, one step ahead , one backwards ? ... (contrary to TW sims where I feel like flying Piper Cub instead of Phantom with burners...) (yeap ) Edited July 5, 2012 by squid Quote
squid Posted July 6, 2012 Author Posted July 6, 2012 (edited) (the whole screens album) Edited July 6, 2012 by squid Quote
+Soulfreak Posted July 6, 2012 Posted July 6, 2012 I think we will never have anything like this from the stock game. The costs are too high and TK is focusing more on other things (DLC skins etc.) Quote
+Stary Posted July 6, 2012 Posted July 6, 2012 theoritically it could be achieved with some fixes (alpha channel baby!!!) and additions to the older terrain engine Quote
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