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Posted

Not sure what is causing this, but I have a hunch this may have to do with the fact that this model was created in an older version of max, and I remember reading that there was a workaround to fix the old max file coordinates. I am using max 2009 to export to .LOD. If you look at the in game screen shot ( yes the building is sitting on the water LOL) you will see that the building is turned on it's side. I am a complete noob with 3ds max and your advice is much valued here.

 

Thank you much in advance.

post-30410-0-40997100-1349668098_thumb.jpg

Posted (edited)

Give this a try.

Align the object first. (I'm gussing that it's ware you want it already)

Align the pivot point to center of object,! Do not align to World!

Reset XForm , You may have to flip the faces after.

then export. Don't save over the orginal. 3DS file Save as +1 in case it don't work.

Edited by RAVEN
Posted

Thanks for the reply. I will try your suggestion and let you know how it goes. Got called in to work today so I'm unable to work with max until my next day off.

  • 2 weeks later...

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