Icarus999 Posted October 8, 2012 Posted October 8, 2012 Not sure what is causing this, but I have a hunch this may have to do with the fact that this model was created in an older version of max, and I remember reading that there was a workaround to fix the old max file coordinates. I am using max 2009 to export to .LOD. If you look at the in game screen shot ( yes the building is sitting on the water LOL) you will see that the building is turned on it's side. I am a complete noob with 3ds max and your advice is much valued here. Thank you much in advance. Quote
+RAVEN Posted October 8, 2012 Posted October 8, 2012 (edited) Give this a try. Align the object first. (I'm gussing that it's ware you want it already) Align the pivot point to center of object,! Do not align to World! Reset XForm , You may have to flip the faces after. then export. Don't save over the orginal. 3DS file Save as +1 in case it don't work. Edited October 8, 2012 by RAVEN Quote
Icarus999 Posted October 8, 2012 Author Posted October 8, 2012 Thanks for the reply. I will try your suggestion and let you know how it goes. Got called in to work today so I'm unable to work with max until my next day off. Quote
+Stary Posted October 8, 2012 Posted October 8, 2012 reset pivot orientation, Z-axis allways should point up Quote
+russouk2004 Posted October 8, 2012 Posted October 8, 2012 ResetXform to make sure the mesh is reporting the correct size set pivot to base where the block is in contact with ground,align pivot to world,then export. Quote
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