+quack74 329 Posted November 6, 2012 (edited) Has anyone ever tried to remove the Spinner for a D.III or a D.V via the "Remove Component" trick in the aircrafts DATA.INI? I have removed the guns and all the parts successfully but I cant seem to remove the Spinner. There are three to remove I think, Prop Spinner, Slow Pro Spinner, and Fast Prop Spinner. They dont want to dissappear. Anyone want to try it out for me? I'm trying to make a "Hack" D.IIIOef. Here is what I have in the DATA.INI [AircraftData] DestroyedModel=AlbatrosD3_destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=673.1 EmptyInertia=1264.1,838.0,1890.1 ReferenceArea=20.90 ReferenceSpan=9.00 ReferenceChord=1.50 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=11.5 UseMetricUnit=TRUE DefaultArmorType=WOOD DefaultArmorThickness=21 Component[001]=Fuselage Component[002]=TopWingLeft Component[003]=TopWingRight Component[004]=TopWingMidLeft Component[005]=TopWingMidRight Component[006]=TopWingTipLeft Component[007]=TopWingTipRight Component[008]=BottomWingLeft Component[009]=BottomWingRight Component[010]=BottomWingMidLeft Component[011]=BottomWingMidRight Component[012]=BottomWingTipLeft Component[013]=BottomWingTipRight Component[014]=Tail Component[015]=LeftStab Component[016]=RightStab Component[017]=VertTail Component[018]=Nose Component[019]=Remove1 Component[020]=Remove2 Component[021]=Remove3 Component[022]=Remove4 Component[023]=Remove5 Component[024]=Remove6 Component[025]=Remove7 Component[026]=Remove8 Component[027]=Remove9 [Remove1] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Right DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove2] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Left DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove3] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Stock Right DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove4] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Stock Left DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove5] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Gun Brace DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove6] ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Object01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove7] ParentComponentName=Nose <----------- For this input I've tried Fuselage and Engine and Nose. Still no go. ModelNodename=Empty DestroyedNodeName=Slow Prop Spinner DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove8] ParentComponentName=Nose ModelNodename=Empty DestroyedNodeName=Fast Prop Spinner DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove9] ParentComponentName=Nose ModelNodename=Empty DestroyedNodeName=Prop Spinner DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE I have This with Prop Spinner I want this with no spinner. It's as close as I can get to a Oef D.III Edited November 6, 2012 by quack74 Share this post Link to post Share on other sites
+whiteknight06604 934 Posted November 6, 2012 I tried it years ago and I could get it to remove but the prop went with it too. maybe a request over at "the other site" like I did to get him to mod his D.III into the 253 version. that model is not the best but it might be the only way short of a complete new model. Share this post Link to post Share on other sites
+quack74 329 Posted November 7, 2012 Ok well it seems the Prop itself can be removed but not the Prop Spinner. It seems to be attached to the Prop Axle. If I remove the Prop Axle it removes the Axle, Prop, and the Prop Spinner. So apparently there is no way to just remove the Spinner. Oh well. maybe someone, cough cough, Stephen1918, cough, will make a nice D.IIIOef one day. They were used on the eastern front too. Share this post Link to post Share on other sites
+whiteknight06604 934 Posted November 7, 2012 Yea h i tried and tried but never got anywhere. too bad Jan Tuma's versions were made from ripped lods.They were looking really good. Share this post Link to post Share on other sites
Panama Red 22 Posted November 7, 2012 The nice thing (before Stephen1918 makes a real D.III Oef, please, please, please) about the D.III Oef 153 series is that you see a lot of the early 153's (before the blount nose late 153's) with the spinner still attached. As a result, you could temporarly use the stock D.III (with the 200 hp engine) in your mod. Share this post Link to post Share on other sites
Panama Red 22 Posted November 7, 2012 whiteknight06604: Jan Tuma made an Albatros D.III, where is it ??? I do not ever recall seeing that one. Share this post Link to post Share on other sites
+whiteknight06604 934 Posted November 7, 2012 He has this thread http://combatace.com/topic/60197-oeffag-diii-ba53-153-253-wip/ about them but since they were modded lods of the TW D.II they can't be uploaded. I have mixed feelings because while I support the ban on core file uploading they were so damn beautiful. Share this post Link to post Share on other sites
Panama Red 22 Posted November 7, 2012 whiteknight06604: I forgot about those planes. I sure wish Jan would finish them, they are beautiful. Share this post Link to post Share on other sites
+whiteknight06604 934 Posted November 7, 2012 He needs to ask TK if he can distribute the plane.TK gave permision along time ago to release modded F-4 lods I believe but I think that was a one time thing.it was so long ago and i wasn't in the loop so I may have the facts wrong. Share this post Link to post Share on other sites
gambit168 27 Posted November 7, 2012 That's a shame, they look great, I forgot SFP1 came from Eaw. Share this post Link to post Share on other sites