Jump to content
Sign in to follow this  

3GO-MW Su-27 Flanker model for DCS-World / FC3

Recommended Posts

3GO-MW Su-27 Flanker model for DCS-World / FC3

Su-27 Flanker for DCS-World (based on 3GO Su-27 v1.5 model) v.098e-7570


How to "install":

(probaly you will need to "reinstall" if the Auto-updater touched your program)


Put all files into DCS World folder


Please edit manually the following two files: Graphics.cfg and PlaneConst.lua

(Step 2., 3., 4. is not essential)



Open graphics.cfg file with an editor in DCS World\Config folder and search for these rows:


path = ".\\Bazar\\World\\textures\\WorldTexturesTGA3";

path = ".\\Bazar\\World\\textures\\WorldTexturesTGA2";

path = ".\\Bazar\\World\\textures\\WorldTexturesTGA";


copy and paste this row into graphics.cfg at VFSTexturePaths section near ...WorldTexturesTGA...rows

path = ".\\Bazar\\World\\textures\\Su-27-3GO";



Make a backup/copy of your original PlaneConst.lua file in DCS World\Scripts\Database folder



you will need to edit PlaneConst.lua file in DCS World\Scripts\Database folder ...search for row ~214 and edit gear position rows:

it should be look like after you edited:

-- main_gear_pos = {-0.537, -2.186, 2.168},

main_gear_pos = {-0.587, -2.16, 2.168},

radar_can_see_ground = true,

-- nose_gear_pos = {5.221, -2.186, 0},

nose_gear_pos = {4.021, -2.175, 0},

(Nose Wheel and Main Wheel corrections - More real: "nose lowering" movement when braking, tyre "compression" and turning on ground)...known small bug: AI nose tyre touchdown



Delete original Su-27 liveries from ...Eagle Dynamics\DCS World\Bazar\Liveries\su-27

Backup folders and files included here...Backup-Old-CMD-Su-27

(original 3D model files will not overwritten, except broken wings and seperated canopy model but these files are also in "Backup-Old-CMD-Su-27" folder)




That's all





If you like this and my other addons/mods please donate me here:




Thank You


Please write comments, problems, ideas, suggestions here:




If you downloaded please read the "Read_Me.txt" file - if you are a skin maker


Edited by HungaroJET
  • Like 1

Share this post

Link to post
Share on other sites

Thanks for converting this, HungaroJet. I know how difficult it was to get everything right. The community will appreciate your hard work.

Share this post

Link to post
Share on other sites

Thank you HJ.

Share this post

Link to post
Share on other sites

More pics of the Su-27.









Share this post

Link to post
Share on other sites

How to "install":


this is my first time trying to install manually where to begin and what does he mean by this???


(probaly you will need to "reinstall" if the Auto-updater touched your program)



Thanks for the help!!

Share this post

Link to post
Share on other sites

The auto updater will put your mods into a temp folder. To "reinstall" you'd just drag those files back into the correct folders.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By yunped
      SU Z Series
    • By yunped
      Strike Fighters2- SU Z Series Add-On
      SU-27Z/ SU-30Z/ SU-33Z/ SU-35Z/ SU-33ZF/ SU-35ZF


    • By dapit

      Hello everyone,
      If you have Combined Arms module, AND you are interrested in a Anti submarine Mission using S-3 Viking ;
      you might want to take a look at my mission here ;
      But to get that picture, you will have to find it and successfully attack it.

      Have a good one...
    • By hamburgerjet
      I don't think it's particularly realistic, but here's a modified Su-27 doing Kulbits using actual thrust vectoring and not RCS. (Sorry for the audio quality, I'm using the built in Win10 recorder and it's ugh )
      So here's how to do it:
      Step 1: Map the thrust vector axis to your normal pitch, ie up/down on the stick. This will make flying a normal VTOL a-la Harrier pretty much impossible, but it's the only way to do this.
      Step 2: How it actually works
      ThrustAngles=0.0,-30.0,0.0     //This is the important one. It needs to be the same angle as the MaxVectoredPitchAngle, or it won't work. With this the "neutral" stick position will also leave the thrust vectoring at 0º, and pitching up or down will pitch the thrust vectoring up or down accordingly.
      Step 3: You'll need to add the StabilityAugmentation= parameter to the FlightControl section. Otherwise the plane will just spin like crazy if the AoA gets too high.
      Edit: I'm very sorry, I posted this before I actually finished writing. I guess the Kulbits left me a bit disoriented
    • By LilLucy
      if ya noticed a couple of minutes a go i posted some ss of my Su-30KI, now im not gonna post it for download because im planning to make it into the 35S with Thrust vectoring and a new cockpit. now..
      what do i use to edit cockpit models? what software needed to design it or any utilities? (the Su-35 cockpit for download dont look so great and i wanna improve on it a lot)
      Secondly, How do i add thrust vectoring nozzles to an aircraft without Thrust vectoring?.
      > The model i use as a base is Marcfighter’s Su-27 and i also have the 37 installed and see it has the nozzles modeled and working.


Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..