Wrench Posted December 14, 2012 Posted December 14, 2012 been working on the Mosquito's, and I've been noticing my wingmates ONLY using the 303 MGs, and not the 20mms the MGs are set as Primary Gun, and cannon as 2ndary (which might be flip-flopped for FB6s) has anyone else noticed this glicth? Cause I sure hate to group them together as Primary Gun (which might be the alternative, although the ballistics are different...) also, a question of "Gun Groups" if I assign them, say the MGs as GunGroup=2 and cannon as 1, would that make a difference? Or work at all? and how exactly doe the GunGrouping thingy work? thanks! Quote
Capitaine Vengeur Posted December 14, 2012 Posted December 14, 2012 I had noticed too. Gepard's answer is peremptory. Primary/ seconadary guns, or gun groups Quote
+Stary Posted December 14, 2012 Posted December 14, 2012 then why for example MIG-15 uses both types at once? or is it set as same group in ini? Both 23 and 37 mm guns? I usually set myself such as individual groups, but haven't paid attention to how AI then uses them Quote
+whiteknight06604 Posted December 14, 2012 Posted December 14, 2012 I have noticed it for a while esp in FE. secandary gun seem to be ignored by the AI. :( Quote
+Stary Posted December 14, 2012 Posted December 14, 2012 bummer as I NEED separate groups selections for some planes (I know, 99.999% flies Sabres these days ) Quote
+Crusader Posted December 14, 2012 Posted December 14, 2012 thats 2 different things the trigger inputs: InputName=FIRE_PRIMARY_GUN no problems InputName=FIRE_SECONDARY_GUN never worked FOR AI AIRCRAFT since day 1 of SFP1, that was notable on all early SF series 1 games where the AI MiG-17's fired only the 23mm cannons and not the 37mm cannon which was set to FIRE_SECONDARY_GUN Then there is the GunGroup= function There are no problems with it, the TW F-8 Crusader series is using GunGroups by deault Each gun can be sorted into a group , example from the Gunval Sabre: [internalGun1] SystemType=FIXED_GUN GunTypeName=20mm_T160 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.539,4.233,0.13 LightPosition= -0.589,4.283,0.13 MaxAmmo=115 EjectShells=TRUE EjectPosition=-0.36,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=-0.45, 3.50,0.08 MaxExtentPosition=-0.55, 4.40,0.18 GunGroup=1 [internalGun2] SystemType=FIXED_GUN GunTypeName=20mm_T160 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.609,4.234,-0.213 LightPosition= -0.659,4.284,-0.213 MaxAmmo=115 EjectShells=TRUE EjectPosition=-0.24,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=-0.45, 3.50,-0.16 MaxExtentPosition=-0.55, 4.40,-0.26 GunGroup=2 [internalGun3] SystemType=FIXED_GUN GunTypeName=20mm_T160 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.539,4.233,0.13 LightPosition= 0.589,4.283,0.13 MaxAmmo=115 EjectShells=TRUE EjectPosition=0.36,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition= 0.45, 3.50, 0.08 MaxExtentPosition= 0.55, 4.40, 0.18 GunGroup=1 [internalGun4] SystemType=FIXED_GUN GunTypeName=20mm_T160 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.609,4.234,-0.213 LightPosition= 0.659,4.284,-0.213 MaxAmmo=115 EjectShells=TRUE EjectPosition=0.24,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=0.45, 3.50,-0.16 MaxExtentPosition=0.55, 4.40,-0.26 GunGroup=2 the 4 guns are splilt into 2 Groups ( Group 1 + 2 ) and can be selected via a keyboard command : ( default on my keyboard ) NEXT_GUNGROUP=SEMICOLON PREV_GUNGROUP=SHIFT+SEMICOLON This gives the option of using either the group 1 guns, or the group 2 guns, or both groups together. Quote
Wrench Posted December 14, 2012 Author Posted December 14, 2012 so, since the AI is being exceptionaly uncoooperative, and GunGropes are more for 'ammo saving', the best alternative is to put them all pack to PRIMARY? if that's the case, then, that's the fix. Quote
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