Pilot94 Posted February 5, 2013 Posted February 5, 2013 Hi all, I notice some planes in the load-out menu have some weapons that are preloaded and some are not. Why is this so? Example: A SU-27's loadout. This SU-27 does not have weapons that preload when I enter the load-out menu. // Station 01 = Left Outer Wing - IRM // Station 02 = Right Outer Wing - IRM // Station 03 = Left Wing - IRM // Station 04 = Right Wing - IRM // Station 05 = Left Inner Wing - IRM,AHM,SAHM // Station 06 = Right Inner Wing - IRM,AHM,SAHM // Station 07 = Centerline Front Station - IRM,AHM,SAHM // Station 08 = Centerline Rear Station - IRM,AHM,SAHM // Station 09 = Left engine Station - IRM,AHM,SAHM // Station 10 = Right engine Station - IRM,AHM,SAHM [AirToAir] Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[03].WeaponType=R-73M1 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-73M1 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-27R Loadout[05].Quantity=1 Loadout[06].WeaponType=R-27R Loadout[06].Quantity=1 Loadout[07].WeaponType=R-27R Loadout[07].Quantity=1 Loadout[08].WeaponType=R-27R Loadout[08].Quantity=1 Loadout[09].WeaponType=R-27R Loadout[09].Quantity=1 Loadout[10].WeaponType=R-27R Loadout[10].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[03].WeaponType=R-73M1 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-73M1 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-27R Loadout[05].Quantity=1 Loadout[06].WeaponType=R-27R Loadout[06].Quantity=1 Loadout[07].WeaponType=R-27R Loadout[07].Quantity=1 Loadout[08].WeaponType=R-27R Loadout[08].Quantity=1 Loadout[09].WeaponType=R-27R Loadout[09].Quantity=1 Loadout[10].WeaponType=R-27R Loadout[10].Quantity=1 Is there a error or missing lines? Or is it got to do with other ini? Quote
Panama Red Posted February 5, 2013 Posted February 5, 2013 It could be a multitude of items: 1. Proper nation for the weapon 2. Correct years for plane/weapons 3. Proper length, width, mass for weapons at the designated weapons station 4. Proper link between loadout number and plane weapon station 5. Proper weapon type per the plane weapons station Quote
+SupGen Posted February 5, 2013 Posted February 5, 2013 There are no R-73s or R-27s in the stock game, if you want to use them, you're gonna need a Weapons Pack (Ordnance Shop II, in the downloads section). There are other Packs, and most of them are recommended, but for sheer scope, that one should be your starting point. Later, you should d'load some of the hi-def packs, but this should get you going. Quote
amariani Posted February 5, 2013 Posted February 5, 2013 Go to the loadout.ini in the aircraft folder, that's where you can edit what external weapons you can carry for a particular mission. Also, check the 'Weapon Stations' section in the data.ini. Quote
Pilot94 Posted February 5, 2013 Author Posted February 5, 2013 (edited) Thanks for some quick responses! The Weapon Stations section that is in the Data.ini // Weapon Stations --------------------------------------------------------- [LeftOuterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylondragArea=0.02 [RightOuterStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylondragArea=0.02 [LeftStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Leftstation PylonMass=86.18 PylondragArea=0.02 [RightStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Rightstation PylonMass=86.18 PylondragArea=0.02 [LeftInnerStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.498,-2.65,-0.00 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylondragArea=0.02 [RightInnerStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.498,-2.65,-0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylondragArea=0.02 // Centerline ---------------------- [station1] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-0.67,-0.209 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=700 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 PylondragArea=0.02 [station2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-5.45,-0.240 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=700 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 PylondragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylondragArea=0.02 [station4] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylondragArea=0.02 Anything wrong? Edited February 5, 2013 by Pilot94 Quote
+SupGen Posted February 5, 2013 Posted February 5, 2013 (edited) Pilot94, do you have a weapons pack installed? If not, refer to my post above; it's not that the weapons won't load, you don't have the weapons. If you have a pack that includes them, you must fly in 1985 or later for the R-27R and 1987 or later for the R-73M1. Check the Data ini.s of the missiles in question. Edited February 5, 2013 by SupGen Quote
Pilot94 Posted February 5, 2013 Author Posted February 5, 2013 (edited) Hi, there is a folder on "Drop Tanks". Is it a individual folder or to be inside the weapons folder? And there is another folder named "Pilot (Misc Stores)" Does this go into the "Pilots" folder? Edited February 5, 2013 by Pilot94 Quote
Pilot94 Posted February 5, 2013 Author Posted February 5, 2013 (edited) It worked! Thanks alot! This SU-27 is a russian/ soviet aircraft, so when I play as US air force and go against this SU-27, will the plane will loaded as well by the enemy A.I? Edited February 5, 2013 by Pilot94 Quote
+SupGen Posted February 5, 2013 Posted February 5, 2013 It worked! Thanks alot! This SU-27 is a russian/ soviet aircraft, so when I play as US air force and go against this SU-27, will the plane will loaded as well by the enemy A.I? Yes, just remember what year it is. Quote
+EricJ Posted February 5, 2013 Posted February 5, 2013 It worked! Thanks alot! This SU-27 is a russian/ soviet aircraft, so when I play as US air force and go against this SU-27, will the plane will loaded as well by the enemy A.I? As long as there is an AirToAir loadout, yes. Quote
Pilot94 Posted February 6, 2013 Author Posted February 6, 2013 Yes, just remember what year it is. Do you mean the service year of the aircraft or the weapon? Sorry, sidetrack alittle: Is the "Drop Tank" folder an individual folder or do I need to paste it under "Weapons Folder" and the folder named "Pilot (Misc Stores)" Does this go into the "Pilots" folder? As long as there is an AirToAir loadout, yes. Thanks EricJ. When do the plane chooses to use AirToAir or AirToAirLongRange? Quote
+EricJ Posted February 6, 2013 Posted February 6, 2013 Depending on the role assigned to it, normally AirToAirLongRange is used for Combat Air Patrol, Fighter Sweep, and Escort For Intercept AirToAir is the default loadout. If you have the Mission Editor you can select your preferred load, such as when I do DACT sessions I either make or use a custom loadout, or use something that will be effective but not too heavy. Quote
Pilot94 Posted February 6, 2013 Author Posted February 6, 2013 Depending on the role assigned to it, normally AirToAirLongRange is used for Combat Air Patrol, Fighter Sweep, and Escort For Intercept AirToAir is the default loadout. If you have the Mission Editor you can select your preferred load, such as when I do DACT sessions I either make or use a custom loadout, or use something that will be effective but not too heavy. So do I need to create more categories? I have used a F-15's loadout to show you. The SU-27's loadout does not have all these. What are these? Must these be added to the SU-27's loadout? [Attack] Loadout[07].WeaponType=Tank610_F15 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank610_F15 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120B Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-120B Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9M Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9M Loadout[12].Quantity=1 Loadout[13].WeaponType=Mk82 Loadout[13].Quantity=1 Loadout[14].WeaponType=GBU-12D Loadout[14].Quantity=1 Loadout[15].WeaponType=Mk82 Loadout[15].Quantity=1 Loadout[17].WeaponType=Mk82 Loadout[17].Quantity=1 Loadout[18].WeaponType=GBU-12D Loadout[18].Quantity=1 Loadout[19].WeaponType=Mk82 Loadout[19].Quantity=1 Loadout[20].WeaponType=GBU-12D Loadout[20].Quantity=1 Loadout[21].WeaponType=Mk82 Loadout[21].Quantity=1 Loadout[23].WeaponType=Mk82 Loadout[23].Quantity=1 Loadout[24].WeaponType=GBU-12D Loadout[24].Quantity=1 Loadout[30].WeaponType=GBU-40 Loadout[30].RackType=BRU-61 Loadout[30].Quantity=4 Loadout[07].WeaponType=Tank610_F15 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank610_F15 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120B Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-120B Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9M Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9M Loadout[12].Quantity=1 Loadout[13].WeaponType=GBU-10D Loadout[13].Quantity=1 Loadout[14].WeaponType=GBU-12D Loadout[14].Quantity=1 Loadout[17].WeaponType=GBU-10D Loadout[17].Quantity=1 Loadout[18].WeaponType=GBU-12D Loadout[18].Quantity=1 Loadout[20].WeaponType=GBU-12D Loadout[20].Quantity=1 Loadout[24].WeaponType=GBU-12D Loadout[24].Quantity=1 Loadout[29].WeaponType=GBU-31V2 Loadout[29].Quantity=1 [sEAD] Loadout[07].WeaponType=Tank610_F15 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank610_F15 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120B Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-120B Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9M Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9M Loadout[12].Quantity=1 Loadout[13].WeaponType=GBU-38 Loadout[13].Quantity=1 Loadout[14].WeaponType=GBU-38 Loadout[14].Quantity=1 Loadout[15].WeaponType=GBU-38 Loadout[15].Quantity=1 Loadout[16].WeaponType=GBU-38 Loadout[16].Quantity=1 Loadout[17].WeaponType=GBU-38 Loadout[17].Quantity=1 Loadout[18].WeaponType=GBU-38 Loadout[18].Quantity=1 Loadout[19].WeaponType=GBU-38 Loadout[19].Quantity=1 Loadout[20].WeaponType=GBU-38 Loadout[20].Quantity=1 Loadout[21].WeaponType=GBU-38 Loadout[21].Quantity=1 Loadout[22].WeaponType=GBU-38 Loadout[22].Quantity=1 Loadout[23].WeaponType=GBU-38 Loadout[23].Quantity=1 Loadout[24].WeaponType=GBU-38 Loadout[24].Quantity=1 [Anti-Ship] Loadout[05].WeaponType=AGM-84E Loadout[05].Quantity=1 Loadout[08].WeaponType=Tank610_F15 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120B Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-120B Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9M Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9M Loadout[12].Quantity=1 Loadout[13].WeaponType=Mk82 Loadout[13].Quantity=1 Loadout[14].WeaponType=GBU-12D Loadout[14].Quantity=1 Loadout[15].WeaponType=Mk82 Loadout[15].Quantity=1 Loadout[17].WeaponType=Mk82 Loadout[17].Quantity=1 Loadout[19].WeaponType=Mk82 Loadout[19].Quantity=1 Loadout[20].WeaponType=GBU-12D Loadout[20].Quantity=1 Loadout[21].WeaponType=Mk82 Loadout[21].Quantity=1 Loadout[23].WeaponType=Mk82 Loadout[23].Quantity=1 Loadout[29].WeaponType=GBU-31V2 Loadout[29].Quantity=1 [FAC] Loadout[07].WeaponType=Tank610_F15 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank610_F15 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120B Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-120B Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9M Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9M Loadout[12].Quantity=1 Loadout[30].WeaponType=GBU-40 Loadout[30].RackType=BRU-61 Loadout[30].Quantity=4 Loadout[31].WeaponType=GBU-40 Loadout[31].RackType=BRU-61 Loadout[31].Quantity=4 Loadout[32].WeaponType=GBU-40 Loadout[32].RackType=BRU-61 Loadout[32].Quantity=4 [Recon] Loadout[07].WeaponType=Tank610_F15 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank610_F15 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-120B Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-120B Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9M Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9M Loadout[12].Quantity=1 Loadout[13].WeaponType=GBU-12D Loadout[13].Quantity=1 Loadout[14].WeaponType=Mk82 Loadout[14].Quantity=1 Loadout[16].WeaponType=Mk82 Loadout[16].Quantity=1 Loadout[18].WeaponType=Mk82 Loadout[18].Quantity=1 Loadout[19].WeaponType=GBU-12D Loadout[19].Quantity=1 Loadout[29].WeaponType=GBU-10D Loadout[29].Quantity=1 Quote
+EricJ Posted February 6, 2013 Posted February 6, 2013 The Su-27 isn't a pure mud-mover, and wasn't originally concieved (though I want to say the Su-27S or SM is multi-role) to perform ground attack missions. So those are not specifically needed. However, you can create those kinds of preset loadouts for the Su-27 should you want to convert it to a multi-role platform. Quote
+SupGen Posted February 6, 2013 Posted February 6, 2013 Normaly, Intercept and Combat Air Patrol use the AirToAir Loadout, AirToAirLongRange is used by Fighter Sweep and Escort. Listen, take your time here, Attack is basicly close air support, Strike is what it says, and SEAD is a great way to get your b***s blown off unless you're carrying the right ordnance and play it the right way. There's loads of fun to be had before you decide to become dead-eye dick Wild Weasel pilot, but, you know, whatever floats your boat. Quote
Pilot94 Posted February 6, 2013 Author Posted February 6, 2013 (edited) Thanks guys! I appreciate these help from you guys. I am still learning but confuse at times. Sidetrack~ I read a topic on "Userlist.ini" at the knowledge base. Is it necessary? The SU-27 I am using does not have a "Userlist.ini". The purpose of this "Userlist.ini" is it to assign which air force uses the plane? Edited February 6, 2013 by Pilot94 Quote
+Wrench Posted February 6, 2013 Posted February 6, 2013 if exported, yes hence the name USERlist.ini Quote
Pilot94 Posted February 7, 2013 Author Posted February 7, 2013 if exported, yes hence the name USERlist.ini Hi Wrench, thanks. I created one for the SU-27. May I know what should be included inside this Userlist.ini? I see the SU-27's DATA.ini have the Nation name why do we still need a Userlist? Quote
+EricJ Posted February 7, 2013 Posted February 7, 2013 Its to limit the aircraft on certain maps, so for example: Friendlynation001=USN EnemyNation001=Timbuktu Only aircraft that have Timbuktu listed as a "nation" should appear. If none exist then no airplanes will show up, etc. Quote
Pilot94 Posted February 7, 2013 Author Posted February 7, 2013 Its to limit the aircraft on certain maps, so for example: Friendlynation001=USN EnemyNation001=Timbuktu Only aircraft that have Timbuktu listed as a "nation" should appear. If none exist then no airplanes will show up, etc. I think I am on the right track.. I have extracted GERMANYCE_NATIONS. Is this the right file to see the nations? Quote
+Wrench Posted February 7, 2013 Posted February 7, 2013 extract one of the STOCK user list inis, say for the Mig-21MF, and you'll how it's set up. follow that pattern EXACTLY ... and you'll have to look up the flanker to find which nations got it, when they got it, and when they got rid of it. Quote
Pilot94 Posted February 8, 2013 Author Posted February 8, 2013 extract one of the STOCK user list inis, say for the Mig-21MF, and you'll how it's set up. follow that pattern EXACTLY ... and you'll have to look up the flanker to find which nations got it, when they got it, and when they got rid of it. Ok, I seen those userlist. Now I get it. Am i right to extract this file if I want to know what nations is flying in that terrain? Extracted as the following: GERMANYCE_NATIONS.ini [Theater] TheaterName=Central Europe Location001=West Germany Location002=East Germany Location003=Poland Location004=Czechoslovakia Location005=Austria Location006=East Berlin Location007=Netherlands Location008=France Location009=Belgium Location010=Denmark Location011=Luxembourg Location012=West Berlin [LimitedNationList] FriendlyNation001=USAF FriendlyNation002=WGermany FriendlyNation003=RAF FriendlyNation004=France FriendlyNation005=Belgium FriendlyNation006=Netherlands FriendlyNation007=Denmark FriendlyNation008=Canada EnemyNation001=Soviet EnemyNation002=Poland EnemyNation003=EGermany EnemyNation004=Czechoslovakia Quote
+Wrench Posted February 8, 2013 Posted February 8, 2013 yes, on terrains that have LimitedNations=TRUE in the main ini Quote
Pilot94 Posted February 8, 2013 Author Posted February 8, 2013 yes, on terrains that have LimitedNations=TRUE in the main ini Which main.ini you mean? Quote
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