ezlead 42 Posted February 19, 2013 Could anyone give me a 'by the numbers' step by step way to get nuke effects into the game. If it's in the KB,I missed it. THANKS! Share this post Link to post Share on other sites
10107 768 Posted February 19, 2013 Put your effect in your effects folder. Call your effect out in your weapons data.ini whatever weapon you want it for. EffectClassName=LKT003 Add what you see below in your data.ini. Goes below everything else changing the names to your effect name. [LKT003] GroundHitEffectName=LKT003 GroundHitSoundName=Nuclear.wav WaterHitEffectName=LKT003 WaterHitSoundName=Nuclear.wav ObjectHitEffectName=LKT003 ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=LKT003 ArmorHitSoundName=Nuclear.wav AirBurstEffectName=LKT003 AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 Works for me. Share this post Link to post Share on other sites
Icarus999 70 Posted February 19, 2013 It was a major pain in the ass to get them working- you will have to add callouts in the weapon data to match the effect you want to use and make sure that it matches effect ini exactly. Then edit the effect ini to add the proper SF2 shaders. I used this thread to get started converting lexx's nukes. http://combatace.com/topic/41168-using-custom-effects-in-sf2/ . Some one has uploaded a packege of updated effects i think this is it http://combatace.com/files/file/10369-sf2-combo-effect-pack-v100/ Share this post Link to post Share on other sites
ezlead 42 Posted February 27, 2013 I'm getting them to work,with a little changing. THANKS A BUNCH!!! Share this post Link to post Share on other sites
SebastianP 5 Posted March 1, 2013 Is there a way to get more realistic sizes and durations for the nuclear fireballs? I flew a B-1 strike mission and dropped a 1MT B83 bomb on an airfield, but the fireball was fairly tiny, and disappeared after just a few seconds. According to Nuclearweaponsarchive.org, actual 1MT fireballs rose to around 60,000 feet, for the most part, and hung around for hours.... Share this post Link to post Share on other sites
Icarus999 70 Posted March 1, 2013 Is there a way to get more realistic sizes and durations for the nuclear fireballs? I flew a B-1 strike mission and dropped a 1MT B83 bomb on an airfield, but the fireball was fairly tiny, and disappeared after just a few seconds. According to Nuclearweaponsarchive.org, actual 1MT fireballs rose to around 60,000 feet, for the most part, and hung around for hours.... Yep get the Lexx pack, see my above post. Share this post Link to post Share on other sites
+SupGen 79 Posted March 2, 2013 (edited) Icarus999, thanks for that heads up on Lexx's Nuke effects; I had tried to get them working a while ago, I gave up and switched all my nukes to NukeExplosionEffect which as SebastionP said is not that impressive. Lexx's is waaay better! Especially in the Megaton range. Whoops! Forgot to mention; Lexx's updated Nuke effects are in Starski's Effects Pack. Edited March 2, 2013 by SupGen Share this post Link to post Share on other sites
+dtmdragon 2,704 Posted March 4, 2013 Just noticed this topic and upgraded all my nuclear weapons to Lexx's effects and WOW how impressive! Much better than the NukeExplosionEffect and the different sized effects with different yield weapons makes it much more realistic. Now back to WW III Share this post Link to post Share on other sites
Icarus999 70 Posted March 6, 2013 Just noticed this topic and upgraded all my nuclear weapons to Lexx's effects and WOW how impressive! Much better than the NukeExplosionEffect and the different sized effects with different yield weapons makes it much more realistic. Now back to WW III Yeah, they are awesome, he did a great job on them. Share this post Link to post Share on other sites
Lexx_Luthor 57 Posted March 7, 2013 Wow, its still alive. he did a great job on them Years back, maybe. I severly simplified the effects because I ran a low end budget video card at the time. That's changed, and the effects could be WAAAY way better. I'd love to do it again for SF-1 if you fellas/fellattes can port it to SF-2. I never went beyond about 3 days with SF2, so can't help here. Stuck on SF-1...not even that...no time any more after last year's summer push to get a proto-map half working. SF-0 for me now. I did a big write up on the ideas, here http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3970 for those who care to look at the grafix theory and improve the lot. 1 Share this post Link to post Share on other sites
Icarus999 70 Posted March 7, 2013 (edited) Wow, its still alive. Years back, maybe. I severly simplified the effects because I ran a low end budget video card at the time. That's changed, and the effects could be WAAAY way better. I'd love to do it again for SF-1 if you fellas/fellattes can port it to SF-2. I never went beyond about 3 days with SF2, so can't help here. Stuck on SF-1...not even that...no time any more after last year's summer push to get a proto-map half working. SF-0 for me now. I did a big write up on the ideas, here http://bbs.thirdwire...opic.php?t=3970 for those who care to look at the grafix theory and improve the lot. Hell yeah Lexx, bring us some fresh nukes!!! Edited March 7, 2013 by Icarus999 Share this post Link to post Share on other sites
+Spillone104 553 Posted March 8, 2013 Wow, its still alive. Years back, maybe. I severly simplified the effects because I ran a low end budget video card at the time. That's changed, and the effects could be WAAAY way better. I'd love to do it again for SF-1 if you fellas/fellattes can port it to SF-2. I never went beyond about 3 days with SF2, so can't help here. Stuck on SF-1...not even that...no time any more after last year's summer push to get a proto-map half working. SF-0 for me now. I did a big write up on the ideas, here http://bbs.thirdwire...opic.php?t=3970 for those who care to look at the grafix theory and improve the lot. It would be nice to have you back in businness. Even for SFP1. Share this post Link to post Share on other sites