+RAVEN Posted April 17, 2013 Posted April 17, 2013 (edited) Stary has given me the source files for his “Hawk family COCKPITS” and dew to the different Max programs I had to import them as 3ds files, witch Stary was kind enough to provide. Well some of the meshes have moved and I need some in game screenshots of the inside of the SF2 P-40B cockpit for reference so I can relocate the meshes. As I don’t have SF2 for a look, I would much appreciate it.( And it will speed along production of my E pit). Edited April 17, 2013 by Wrench Quote
+Stary Posted April 17, 2013 Posted April 17, 2013 it's in WW2 topic about those cockpits I made in February, also some might be still in my gallery from years ago Quote
+Wrench Posted April 17, 2013 Posted April 17, 2013 i'd swear I'd download and inatalled it .. and can't find it in any of my P40/Tomahawks! must look harder.... Quote
+Stary Posted April 17, 2013 Posted April 17, 2013 Raven I'll try one more way to export it to your format later today Quote
+Stary Posted April 17, 2013 Posted April 17, 2013 I want to keep all the axes of (animated) parts for Raven intact (needles, handles etc) so which one would do best Daniel? Also I think hierarchy/linking might have something to do with it Quote
amariani Posted April 17, 2013 Posted April 17, 2013 Hope these help...they are from the P-40B cockpit. 1 Quote
+Coupi Posted April 17, 2013 Posted April 17, 2013 Hello Raven, Hello guys, I've the P-40B with the Stary ''pit'' in my PTO SF2 install, I don't know if my screenshot could be useful? Best regards, Coupi. Quote
+KnightWolf45 Posted April 17, 2013 Posted April 17, 2013 OBJ keeps most thing but im not sure on pivot etc does not deforms has much has a 3Ds does that all i realy know Quote
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