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I've been flying the Fj Fury on all terrains and only on Germany and Iceland I get this shadow that goes all the way down.

I don't it's related to the Pit1 file. To be sure I pasted it in both terrains, but no change... Any idea?

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It's an issue with the 3D model itself, and short of turning off the shadow for that model (in its .ini file), there's no workaround.

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ALL the Sabres (and by inference, the FJ-3M -as it's a Sabre lod) need new physical models.

 

have you tried referencing (meaning: copy/paste and rewtire the shadow statment in the main ini) from the KAW Sabres??

 

edit: ok, the F86F1 shadow also present's the artifact from teh aileron meshs, as does the F86F shadow lod.

Just turn the damn thing off, and live without I guess

 

I have Zur's MAX files for a NEW FJ-3, but nobody wants to take it on and finish it. (and a new F6F-5 hellcat too!)

Edited by Wrench

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yes! I thought I'd sent you MAX file, Russ (since I don't have 3ds, and couldn't view it!)

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it's be nice to have them up to scratch, they're a nice addition :-) especially in a campaign set around 56, 57..

it's also missing a hook, but the AI lands the plane

 

the f-9 cougar on the other hand has a hook, but the AI misses a carrier landing... maybe something missing in the data file?

 

 

oh.. and i can't add sidewinders even though weapon stations 5 and 6 have rails in the data.ini, yet the stations don't appear in the loadout when starting a missing....

Edited by slick cowboy

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the sidewinder thing might be a StationGroupID thing... both sidewinderstations are on StationGroupID2. I changed them to ID3, just like I found in the F-86 data.ini file, but no joy

but am i on the right track... could it be the ID thing?? There are also no sidewinders in the weapon list to the left...

post-52590-0-54555800-1367010283_thumb.jpg

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hmm i don't know what i did, but it works now...

but just out of curiosity, do the statiogroup id's correspond to something?

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yes i am... but the sidewinder didn't show up at first

it's prob me....

too bad about the shadow though, i'll have to set it to false

 

i also noticed that the F-9J Cougar has no landing speed in the data.ini... this might that explain why the AI doesn't land the ac on the carrier properly. I inserted 50 and it worked...

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ok no shadow problem....canopy will open...need to mess with co-ords im assuming hvars are set to stations 06 07 08 to disable ?...so I can remove from data.ini ?...bumpmapping maybe a tad more..will try and get done by saturday evening...also uses jpegs,and hook needs adding to other jpegs too..

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Edited by russouk2004

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ok...removed items in data.ini not req`d...seems ok now...

will see what wing fold looks like later...as they swing around when up...in RL...few more screens..

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Add this to vf211 decals.inias part of tailnumber is missing. copy all unless you delete the last 2 un needed entries (Black)

 

[Decal027]

MeshName=Rudder

DecalLevel=1

DecalFacing=RIGHT

FilenameFormat=FJ-3M\VF211\D\TLet

Position=-4.5,1.50

Rotation=0.0

Scale=2.0

DecalMaxLOD=4

 

[Decal028]

MeshName=Rudder

DecalLevel=1

DecalFacing=LEFT

FilenameFormat=FJ-3M\VF211\D\TLet

Position=-4.5,1.50

Rotation=0.0

Scale=2.0

DecalMaxLOD=4

 

;[Decal029]

MeshName=Fuselage

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=FJ-3M\VF211\D\TNum

Position=-4.750,-0.10

Rotation=0.0

Scale=0.75

DecalMaxLOD=4

 

;[Decal030]

MeshName=Fuselage

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=FJ-3M\VF211\D\TNum

Position=-4.750,-0.10

Rotation=0.0

Scale=0.75

DecalMaxLOD=4

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bless you russ!

 

TLet should be Level=0, as that's the CVW (Carrier Air Wing) designator

 

I assume the hook is mapped on the 5 jpg? or seperately?

looks like I'll have some updating to do ... wonder how much of Fubar's Sabre FM I can reuse....

 

you know, on the forthcoming ww2 eaw euro terrain, you have a very nice house in Cardiff :biggrin:

  • Like 1

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hmm i don't know what i did, but it works now...

but just out of curiosity, do the statiogroup id's correspond to something?

 

For everything you ever wanted to know about it, go here: http://combatace.com/topic/12099-basic-ini-editing-weapon-stations/ . I think you might have had two problems with the 'winders. First is the date; the plane enters service in 1955, the Sidewinder in 1956; so no 'winders in 1955. The other problem is the aircrafts LoadLimit on the IRM pylons, 72Kg. If you're using Ravenclaw's latest AIM-9s, for instance, their Mass is 76.2Kg so they won't show up unless you up the LoadLimit on the pylons. Peruse the Knowledge Bases for both the first and second Gen sims. 95% of the stuff in the first Gen KB is applicable/adaptable to the second Gen sim.

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hook mapped on jpeg 5...ive updated all the skins in your pack kev... :biggrin:

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nice one looking forward as well. this thing's mig killer with 4 of those 20mil!

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excellent, russ!! "Many thanks" don't cover it!

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jpg 4 sorry...nosewheel was too big and off ground...sorted...canopy was slightly open on runway...weird...reanimated and gonna test it now...

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this is weird....re animated canopy,and xfor reset as it was wrong actual size etc...then in game it is slightly open...anim key will not open it...just as nose lifts off ground canopy closes....when you then press canopy key...it shoots back then closes and then works ok...

data is fine...canopy is linked properly...only thing I can think of is controllers wrong.

 

 

[Nose]

ParentComponentName=Fuselage

ModelNodeName=Nose

DamageRating=DESTROYED

MassFraction=0.217

HasAeroCoefficients=FALSE

MaxExtentPosition= 0.607, 6.108, 1.090

MinExtentPosition=-0.607, 0.192,-0.545

CollisionPoint[001]= 0.051,5.435,0.098

CollisionPoint[002]= 0.087,5.19,-0.643

CollisionPoint[003]= 0.0,3.334,0.978

CollisionPoint[004]= -0.0,3.284,-0.916

CollisionPoint[005]= -0.0,0.94,0.644

CollisionPoint[006]= -0.0,1.157,-0.969

CollisionPoint[007]= 0.132,-0.703,0.634

CollisionPoint[008]= -0.542,4.732,-0.38

CollisionPoint[009]= 0.542,4.732,-0.38

CollisionPoint[010]= -0.801,2.295,-0.418

CollisionPoint[011]= 0.801,2.295,-0.418

CollisionPoint[012]= -0.758,-0.703,-0.39

CollisionPoint[013]= 0.758,-0.703,-0.39

SystemName[001]=InternalGun1

SystemName[002]=Pilot

SystemName[003]=NoseGear

SystemName[004]=InternalGun2

SystemName[005]=InternalGun3

SystemName[006]=InternalGun4

SystemName[007]=Canopy

 

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=

SetCockpitPosition=TRUE

Position=0.00,2.66,0.79

MinExtentPosition=-0.43, 2.31,-0.19

MaxExtentPosition= 0.43, 3.30, 1.01

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=10

Armor[REAR].Thickness=20

Armor

.Thickness=2

Armor

.Thickness=2

Armor[TOP].Thickness=0

Armor[bOTTOM].Thickness=4

CanopyNodeName=Canopy

 

 

[Canopy]

SystemType=ANIMATION

InputName=ANIMATION_9

DeploymentMethod=MANUAL

AnimationTime=3.0

AnimationID=6

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post-1981-0-83169400-1367090722_thumb.jpg

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Disregard....simple error.

In the model ive been doing,I moved shock anims for main gear to one slot number 10,but in data.ini it was in slot 6 hence canopy(slot6) was being read as shocks...so it wouldnt operate...quick check of data.ini and i spotted the wrong numbers...mad...its been driving me mad for 3 hours on and off lol...

  • Like 1

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i know the feeling aaaalllllllllllllllllllllll too well!!

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