JediMaster Posted June 12, 2013 Posted June 12, 2013 SImply put, these DLCs and the removal of needing a particular title to install a particular expansion pack signify nothing. Those actions support both the hypothesis that Exp 3 is coming and since it wasn't really nailed to a particular theater he just made this global change, or that he's "cleaning house" with a few DLCs before he devotes himself full time to mobile and the Expansion change just means he can get a little more mileage from people buying Exp 1 that don't have/want SF2I (not sure why you'd want it in that case) or Exp 2 that don't have/want SF2E (ditto!) and earn more from existing product. We literally can't read anything into it, because the observed activities support both scenarios, good and bad. Quote
+76.IAP-Blackbird Posted June 12, 2013 Posted June 12, 2013 raise the rolling radius I used 0.45, but that's a biiiiiiiiitttt too much. try 0.40. adjust as necessary watch out on rotation, though, it tends to drag the tail and/or drop tanks, catch fire and explode The radius is ok so far, it has something to do with the damper, can it be more extended? Quote
Wrench Posted June 12, 2013 Posted June 12, 2013 you can always adjust the spring/damning factor shock stroke too stock main gear statement, ShockStroke=0.10 SpringFactor=1.5 DampingFactor=2.0 experimentate! let us know! Quote
+76.IAP-Blackbird Posted June 13, 2013 Posted June 13, 2013 Can I change with those setting the "high" of the gear?! Cause the gearbay door are under the main gear... Quote
+Soulfreak Posted June 13, 2013 Posted June 13, 2013 Foxbat, F-5 from top of my head edit: USAF Falcon maybe... but that should've been first DLC years ago, we all agree Well i think that will be a part of Exp. 3 maybe. elsewise Thirdwire had released it before, cause such a DLC will bring a lot of money i think.... Quote
+KnightWolf45 Posted June 13, 2013 Posted June 13, 2013 Martin try this on the gear seccion CompressGearOnRetraction=TRUE make the gear smaller wend its up Quote
+76.IAP-Blackbird Posted June 13, 2013 Posted June 13, 2013 Its a missunderstanding, i need the damper uncompressed Quote
+KnightWolf45 Posted June 13, 2013 Posted June 13, 2013 then never mind well you want the gear to be longer os that thail does not hit the ground right try make the shock stronger so it does not compress much keeping the gear height longer dunno if it possible? Quote
+76.IAP-Blackbird Posted June 13, 2013 Posted June 13, 2013 That could be a posdibility, i think i simply need to delete the auto rotation in the ini somewehere. Some planes has this auto start ingame and some dont. What entry causes this effect? Quote
+76.IAP-Blackbird Posted June 14, 2013 Posted June 14, 2013 http://www.airliners.net/photo/Peru---Air/Sukhoi-Su-20/1212165/L/&sid=fbd42eead4ec6bff5304a3788eecf01c This is how the main gear should look like, I know its a 17/20 but the mechanism is comparable Quote
+russouk2004 Posted June 15, 2013 Posted June 15, 2013 dlc su-9 is crap..im sticking to mine...much better lol... 2 Quote
+76.IAP-Blackbird Posted June 15, 2013 Posted June 15, 2013 If you can provide a early one and B I would change my course Quote
+SupGen Posted June 15, 2013 Posted June 15, 2013 dlc su-9 is crap..im sticking to mine...much better lol... If you can provide a early one and B I would change my course True for both of those. Quote
+KnightWolf45 Posted June 16, 2013 Posted June 16, 2013 If you can provide a early one and B I would change my course Dittto! Quote
+russouk2004 Posted June 16, 2013 Posted June 16, 2013 I ll try and squeeze it in ...if you pardon the pun.. 1 Quote
+SupGen Posted June 16, 2013 Posted June 16, 2013 (edited) russo, a little off topic, but while we're on the subject there are a couple of "anomalies" in the decal .inis for the SU9F. In the 179 IAP skin, the decal .ini calls for FilenameFormat=SU-9F\RedStar, but there are no .tgas in the decal folder. I changed it to read FilenameFormat=Insignia and it works fine. Also, the decal .ini in the Splinter skin only has the four entries for numbers; FilenameFormat=SU-9F\SOVRED\RedBlk; no insignia of any kind; is this intentional? Lastly, as downloaded, the Luftwaffe skin contains only the SU-9 .jpg and nothing else. I sort of cobbled together a working skin with a modified texture set .ini and used the decal .ini from the Splinter folder, but I don't know how correct that is. The real issue there is, no green pylons...it looks a little funny with the natural metal ones. Beautiful plane though, waaaay nicer than the DLC. Can't wait to see the new A and B. Edited June 16, 2013 by SupGen Quote
+76.IAP-Blackbird Posted June 16, 2013 Posted June 16, 2013 We can use a new Su-9 and 11 for SF2. I love those early fighters. Need to finish my Ye-152 finaly 2 Quote
+russouk2004 Posted June 16, 2013 Posted June 16, 2013 (edited) new files all in one now... Edited June 17, 2013 by russouk2004 Quote
+russouk2004 Posted June 16, 2013 Posted June 16, 2013 (edited) new files all in one now... Edited June 17, 2013 by russouk2004 Quote
+SupGen Posted June 17, 2013 Posted June 17, 2013 (edited) Thank you, Russ. Luftwaffe bird looks great, but Texture .ini doesn't call for decal randomization; should I add that? I did have the update and redownloaded it from your link above. The Splinter skin still has no stars, is that the way it should be? There are only the entries for SU-9F\SOVRED\RedBlk in the decal .ini. Last, the readme in the update says the A and B models are included, but I don't see them. Sorry to be a PITA, but while I've got your ear I figured I'd ask. Edited June 17, 2013 by SupGen Quote
+russouk2004 Posted June 17, 2013 Posted June 17, 2013 (edited) new files all in one now... Edited June 17, 2013 by russouk2004 Quote
+russouk2004 Posted June 17, 2013 Posted June 17, 2013 I cant find the luftwaffe skin in downloads...? Quote
+russouk2004 Posted June 17, 2013 Posted June 17, 2013 nvm....Made luftwaffe as a seperate entity...finally sorted ALL su9f soviet to one download and all working correct. Included update and damage model all into one download... will get old ones removed and upload new package in a bit... 1 Quote
+SupGen Posted June 17, 2013 Posted June 17, 2013 Just d/loaded the new pack; this is the decal .ini from the Splinter skin: [Decal001MeshName=FuselageDecalLevel=2DecalFacing=RIGHTFilenameFormat=SU-9F\SOVRED\RedBlkPosition=4.52,0.01Scale=0.9DecalMaxLOD=3 [Decal002]MeshName=FuselageDecalLevel=2DecalFacing=LEFTFilenameFormat=SU-9F\SOVRED\RedBlkPosition=4.52,0.01Scale=0.9DecalMaxLOD=3 [Decal003]MeshName=RudderDecalLevel=2DecalFacing=RIGHTFilenameFormat=SU-9F\SOVRED\RedBlkPosition=-8.36,2.50Scale=0.3DecalMaxLOD=3Rotation=-2 [Decal004]MeshName=RudderDecalLevel=2DecalFacing=LEFTFilenameFormat=SU-9F\SOVRED\RedBlkPosition=-8.36,2.50Scale=0.3DecalMaxLOD=3 There's no callout for either RedStar or Insignia; is this right? As for Luftwaffe as seperate aircraft; excellent as really should be East German. As far as a B model goes, your F model has service dates of 1958 to 2025 (I think), if we want a discrete B model I'm assuming some .ini edits would do the trick? Service dates, weapons, etc.? Or is there something else you'd change? Thanks again, and sorry to be a pain you-know-where. Quote
+russouk2004 Posted June 17, 2013 Posted June 17, 2013 (edited) splinter camo has redstars on already..so thats why no decal entry...the update had stars on it...thats why I deleted old files and repacked all in this one. as to B...it will do with edits for now. it can be used as east german too...I liked it as a what if german a\c so thats why its so...lol I have a template and will upload asap. Edited June 17, 2013 by russouk2004 Quote
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