Jump to content
Sign in to follow this  

What causes the total destruction on an Aircraft in SF2?

Recommended Posts

I was wondering what the criteria is to cause an aircraft to completely denigrate in one hit? I have seen it happen, for example one time I blew up a MiG-17 with a 30mm cannon shot right up its tailpipe. However I have been trying to get a SAM to do the same thing without success so far. I would like to be able to do it so that missile gunners on ships will stop wasting missiles on the falling fuselages of an already hit aircraft and switch to unengaged targets.


Any help would be appreciated.  

Share this post

Link to post
Share on other sites

hit boxes


and 2 D/10s

Edited by Wrench

Share this post

Link to post
Share on other sites

I think that DAMAGERATING=DESTROYED in the aircraft INIs
says that the plane is finished when the part is destroyed
this is usually in the fuselage section, but you can change
it from DAMAGERATING=DAMAGED or something similar to DESTROYED
on wings section too
Monty CZ

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  


Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..