Jump to content

Recommended Posts

Posted

How can I get the game to generate more static sam's?

I have 10 in the target .ini and only get two. Have changed to Very-Common, anti-air Heavy,base quantity to 12. Idea?

Posted (edited)

Hello Raven,

Is it for single missions or for campaign?

For single missions in the Mission Editor I create new SAM groups.

Otherwise it should be interesting to see the parameters in the SF2Vietnam or in the Mod Vietnam War.

http://combatace.com/topic/52002-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/

 

I remember in WoV skies were very very dangerous...
 

Best regards,

Coupi.

Edited by Coupi
Posted

the amount of SAMs (or any air defenses for that matter) are set in the terrain's _targets.ini.  If said _targets.ini has NO SAMs and their associated radars listed, none will generate.

Posted (edited)

In the _Target .ini I have listed:

Sam's 10

SamRadar 4

EWR 4

And I'm only giting 4, 1 and 2 or less. Sometimes just 1 EWR. I'm going to try renaming them and list them something else. For say ETO the Sam random generation is OK, but I need to get them to show all the time for testing and adjusting launch time / delay. If only 1 Sam shows up it won't launch no matter how many times I "Poke it with a stick".

Edited by RAVEN
Posted

Are you using the default TW deployment scheme? That's six SAM launchers arrayed around one related SAM radar (for example, 6 SA-10L and one Flaplid, or 6 SA-2F and 1 FansongF). The prescense of an  EWR doesn't mean anything to the in-game SAM batteries, they are simply there for eye-candy.

Posted

Well it only works as a 'SamLauncher' and I got 1 Natter to launch, but only with a 'SamRadra' on the map and they don't have to be in the 'Default' setting, :)

Posted (edited)

try this layout, just remove the ActiveYear= lline

 

 

[TargetArea***]

Name=

Position=

Radius=1000.0

ActiveYear=

Location=

Alignment=ENEMY

Target[001].Type=AAA

Target[001].Offset=-292,206

Target[001].Heading=90

Target[002].Type=SAMLauncher

Target[002].Offset=-392.00,381.00

Target[002].Heading=330

Target[002].ActiveYear=1959

Target[003].Type=SAMLauncher

Target[003].Offset=-192.00,381.00

Target[003].Heading=30

Target[003].ActiveYear=1959

Target[004].Type=SAMLauncher

Target[004].Offset=-32.00,140.00

Target[004].Heading=90

Target[004].ActiveYear=1959

Target[005].Type=SAMLauncher

Target[005].Offset=-492.00,206.00

Target[005].Heading=270

Target[005].ActiveYear=1959

Target[006].Type=SAMLauncher

Target[006].Offset=-192.00,31.00

Target[006].Heading=150

Target[006].ActiveYear=1959

Target[007].Type=SAMLauncher

Target[007].Offset=-392.00,31.00

Target[007].Heading=210

Target[008].ActiveYear=1959

Target[008].Type=AAA

Target[008].Offset=0.00,0.00

Target[008].Heading=45

Target[002].ActiveYear=0

Target[009].Type=SAMRadar

Target[009].Offset=50.00,20.00

Target[009].Heading=90

Target[009].ActiveYear=1959

Target[010].Type=AAA

Target[010].Offset=-50.00,20.00

Target[010].Heading=135

Target[010].ActiveYear=0

 

 

also, don't forget the "data link" the sam radar TO the SAM (I'm assuming it's the Natter?)

 

[DetectSystem]

TargetType=AIR

RadarFamilyName=Natter

RadarSearchTime=5.0

RadarSearchRange=75000.0

RadarSearchStrength=80

RadarTrackTime=10.0

RadarTrackRange=55000.0

RadarTrackStrength=75

RadarPosition=0.0,0.0,2.30

RadarMinimumRange=6000.0

RadarMaximumAlt=30000.0

RadarMinimumAlt=500.0

RadarSearchFreq=3.0

RadarTrackFreq=3.0

RadarMissileGuidanceFreq=3.0

RadarSearchCW=FALSE

RadarTrackCW=FALSE

RadarMissileGuidanceCW=FALSE

DataLink=TRUE

NetworkType=Natter

OpticalSight=TRUE

NightSight=TRUE

VisualRange=2000.0

ViewportPosition=0.0,0.0,2.30

MaxVisibleDistance=8000.0

RadarCrossSection=100

 

 

add the NetworkType= to the natter as well

 

also, in 'built' missions", sometimes the game engine will NOT generate all the units of an AD battery; in particular SAM sites. This is a known issue, and has been for QUITE a while (maybe even as far back as the 08 patch. Drives us targets guys bat-shit crazy!)

 

EDIT:

in the types ini, the Natter would be listed as SAM_Launcher.

in it's data ini,

GroundObjectRole=STATIC_SAM

Edited by Wrench
Posted

The data I'm using is copied from the SA-2 with ranges (radar) set to the Dora and missile data set to the Natter, Launch time and intercept is now close , they'll only just blowup , but you can't have everything . I'm ready to upload for 06, Still need to test for 08.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..