+RAVEN Posted September 30, 2013 Posted September 30, 2013 How can I get the game to generate more static sam's? I have 10 in the target .ini and only get two. Have changed to Very-Common, anti-air Heavy,base quantity to 12. Idea?
+Coupi Posted September 30, 2013 Posted September 30, 2013 (edited) Hello Raven,Is it for single missions or for campaign?For single missions in the Mission Editor I create new SAM groups.Otherwise it should be interesting to see the parameters in the SF2Vietnam or in the Mod Vietnam War.http://combatace.com/topic/52002-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ I remember in WoV skies were very very dangerous... Best regards,Coupi. Edited September 30, 2013 by Coupi
+Wrench Posted October 1, 2013 Posted October 1, 2013 the amount of SAMs (or any air defenses for that matter) are set in the terrain's _targets.ini. If said _targets.ini has NO SAMs and their associated radars listed, none will generate.
+RAVEN Posted October 1, 2013 Author Posted October 1, 2013 (edited) In the _Target .ini I have listed: Sam's 10 SamRadar 4 EWR 4 And I'm only giting 4, 1 and 2 or less. Sometimes just 1 EWR. I'm going to try renaming them and list them something else. For say ETO the Sam random generation is OK, but I need to get them to show all the time for testing and adjusting launch time / delay. If only 1 Sam shows up it won't launch no matter how many times I "Poke it with a stick". Edited October 1, 2013 by RAVEN
+Fubar512 Posted October 1, 2013 Posted October 1, 2013 Are you using the default TW deployment scheme? That's six SAM launchers arrayed around one related SAM radar (for example, 6 SA-10L and one Flaplid, or 6 SA-2F and 1 FansongF). The prescense of an EWR doesn't mean anything to the in-game SAM batteries, they are simply there for eye-candy.
+RAVEN Posted October 1, 2013 Author Posted October 1, 2013 OK , that's why I'm getting no joy, not using default , going to try a mobile _ Sam or AAA and see what I get?
+RAVEN Posted October 1, 2013 Author Posted October 1, 2013 Well it only works as a 'SamLauncher' and I got 1 Natter to launch, but only with a 'SamRadra' on the map and they don't have to be in the 'Default' setting, :)
+Wrench Posted October 1, 2013 Posted October 1, 2013 (edited) try this layout, just remove the ActiveYear= lline [TargetArea***] Name= Position= Radius=1000.0 ActiveYear= Location= Alignment=ENEMY Target[001].Type=AAA Target[001].Offset=-292,206 Target[001].Heading=90 Target[002].Type=SAMLauncher Target[002].Offset=-392.00,381.00 Target[002].Heading=330 Target[002].ActiveYear=1959 Target[003].Type=SAMLauncher Target[003].Offset=-192.00,381.00 Target[003].Heading=30 Target[003].ActiveYear=1959 Target[004].Type=SAMLauncher Target[004].Offset=-32.00,140.00 Target[004].Heading=90 Target[004].ActiveYear=1959 Target[005].Type=SAMLauncher Target[005].Offset=-492.00,206.00 Target[005].Heading=270 Target[005].ActiveYear=1959 Target[006].Type=SAMLauncher Target[006].Offset=-192.00,31.00 Target[006].Heading=150 Target[006].ActiveYear=1959 Target[007].Type=SAMLauncher Target[007].Offset=-392.00,31.00 Target[007].Heading=210 Target[008].ActiveYear=1959 Target[008].Type=AAA Target[008].Offset=0.00,0.00 Target[008].Heading=45 Target[002].ActiveYear=0 Target[009].Type=SAMRadar Target[009].Offset=50.00,20.00 Target[009].Heading=90 Target[009].ActiveYear=1959 Target[010].Type=AAA Target[010].Offset=-50.00,20.00 Target[010].Heading=135 Target[010].ActiveYear=0 also, don't forget the "data link" the sam radar TO the SAM (I'm assuming it's the Natter?) [DetectSystem] TargetType=AIR RadarFamilyName=Natter RadarSearchTime=5.0 RadarSearchRange=75000.0 RadarSearchStrength=80 RadarTrackTime=10.0 RadarTrackRange=55000.0 RadarTrackStrength=75 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=6000.0 RadarMaximumAlt=30000.0 RadarMinimumAlt=500.0 RadarSearchFreq=3.0 RadarTrackFreq=3.0 RadarMissileGuidanceFreq=3.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=FALSE DataLink=TRUE NetworkType=Natter OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=8000.0 RadarCrossSection=100 add the NetworkType= to the natter as well also, in 'built' missions", sometimes the game engine will NOT generate all the units of an AD battery; in particular SAM sites. This is a known issue, and has been for QUITE a while (maybe even as far back as the 08 patch. Drives us targets guys bat-shit crazy!) EDIT: in the types ini, the Natter would be listed as SAM_Launcher. in it's data ini, GroundObjectRole=STATIC_SAM Edited October 1, 2013 by Wrench
+RAVEN Posted October 1, 2013 Author Posted October 1, 2013 The data I'm using is copied from the SA-2 with ranges (radar) set to the Dora and missile data set to the Natter, Launch time and intercept is now close , they'll only just blowup , but you can't have everything . I'm ready to upload for 06, Still need to test for 08.
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