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How can I get the game to generate more static sam's?

I have 10 in the target .ini and only get two. Have changed to Very-Common, anti-air Heavy,base quantity to 12. Idea?

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Hello Raven,

Is it for single missions or for campaign?

For single missions in the Mission Editor I create new SAM groups.

Otherwise it should be interesting to see the parameters in the SF2Vietnam or in the Mod Vietnam War.

http://combatace.com/topic/52002-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/

 

I remember in WoV skies were very very dangerous...
 

Best regards,

Coupi.

Edited by Coupi

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the amount of SAMs (or any air defenses for that matter) are set in the terrain's _targets.ini.  If said _targets.ini has NO SAMs and their associated radars listed, none will generate.

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In the _Target .ini I have listed:

Sam's 10

SamRadar 4

EWR 4

And I'm only giting 4, 1 and 2 or less. Sometimes just 1 EWR. I'm going to try renaming them and list them something else. For say ETO the Sam random generation is OK, but I need to get them to show all the time for testing and adjusting launch time / delay. If only 1 Sam shows up it won't launch no matter how many times I "Poke it with a stick".

Edited by RAVEN

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Are you using the default TW deployment scheme? That's six SAM launchers arrayed around one related SAM radar (for example, 6 SA-10L and one Flaplid, or 6 SA-2F and 1 FansongF). The prescense of an  EWR doesn't mean anything to the in-game SAM batteries, they are simply there for eye-candy.

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OK , that's why I'm getting no joy, not using default , going to try a mobile _ Sam or AAA and see what I get?

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Well it only works as a 'SamLauncher' and I got 1 Natter to launch, but only with a 'SamRadra' on the map and they don't have to be in the 'Default' setting, :)

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try this layout, just remove the ActiveYear= lline

 

 

[TargetArea***]

Name=

Position=

Radius=1000.0

ActiveYear=

Location=

Alignment=ENEMY

Target[001].Type=AAA

Target[001].Offset=-292,206

Target[001].Heading=90

Target[002].Type=SAMLauncher

Target[002].Offset=-392.00,381.00

Target[002].Heading=330

Target[002].ActiveYear=1959

Target[003].Type=SAMLauncher

Target[003].Offset=-192.00,381.00

Target[003].Heading=30

Target[003].ActiveYear=1959

Target[004].Type=SAMLauncher

Target[004].Offset=-32.00,140.00

Target[004].Heading=90

Target[004].ActiveYear=1959

Target[005].Type=SAMLauncher

Target[005].Offset=-492.00,206.00

Target[005].Heading=270

Target[005].ActiveYear=1959

Target[006].Type=SAMLauncher

Target[006].Offset=-192.00,31.00

Target[006].Heading=150

Target[006].ActiveYear=1959

Target[007].Type=SAMLauncher

Target[007].Offset=-392.00,31.00

Target[007].Heading=210

Target[008].ActiveYear=1959

Target[008].Type=AAA

Target[008].Offset=0.00,0.00

Target[008].Heading=45

Target[002].ActiveYear=0

Target[009].Type=SAMRadar

Target[009].Offset=50.00,20.00

Target[009].Heading=90

Target[009].ActiveYear=1959

Target[010].Type=AAA

Target[010].Offset=-50.00,20.00

Target[010].Heading=135

Target[010].ActiveYear=0

 

 

also, don't forget the "data link" the sam radar TO the SAM (I'm assuming it's the Natter?)

 

[DetectSystem]

TargetType=AIR

RadarFamilyName=Natter

RadarSearchTime=5.0

RadarSearchRange=75000.0

RadarSearchStrength=80

RadarTrackTime=10.0

RadarTrackRange=55000.0

RadarTrackStrength=75

RadarPosition=0.0,0.0,2.30

RadarMinimumRange=6000.0

RadarMaximumAlt=30000.0

RadarMinimumAlt=500.0

RadarSearchFreq=3.0

RadarTrackFreq=3.0

RadarMissileGuidanceFreq=3.0

RadarSearchCW=FALSE

RadarTrackCW=FALSE

RadarMissileGuidanceCW=FALSE

DataLink=TRUE

NetworkType=Natter

OpticalSight=TRUE

NightSight=TRUE

VisualRange=2000.0

ViewportPosition=0.0,0.0,2.30

MaxVisibleDistance=8000.0

RadarCrossSection=100

 

 

add the NetworkType= to the natter as well

 

also, in 'built' missions", sometimes the game engine will NOT generate all the units of an AD battery; in particular SAM sites. This is a known issue, and has been for QUITE a while (maybe even as far back as the 08 patch. Drives us targets guys bat-shit crazy!)

 

EDIT:

in the types ini, the Natter would be listed as SAM_Launcher.

in it's data ini,

GroundObjectRole=STATIC_SAM

Edited by Wrench

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The data I'm using is copied from the SA-2 with ranges (radar) set to the Dora and missile data set to the Natter, Launch time and intercept is now close , they'll only just blowup , but you can't have everything . I'm ready to upload for 06, Still need to test for 08.

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