+ianh755 Posted November 4, 2013 Posted November 4, 2013 Hi All, I know you can add Specular=0.300000Glossiness=0.200000Reflection=0.000000 to the aircraft skin and edit the figures to make the skin more/less gloss or matt but it does nothing when added to either the weapon data.ini or the weapon.ini. Has anyone any ideas how it's done? Many Thanks!........................................................IanH
+Fubar512 Posted November 4, 2013 Posted November 4, 2013 The physical model itself has to have those attributes.
+ravenclaw_007 Posted November 4, 2013 Posted November 4, 2013 it is done in 3ds_max , what weapon would you like to change Ian ???
+ianh755 Posted November 4, 2013 Author Posted November 4, 2013 (edited) Bugger - Teras made some CFT's for a What-If Iraqi Typhoon and myself and Ace888 are trying to use them to simulate the latest Tranche 3 Eurofighter but the mapping isn't very good (1 pixel is about 6cm2 on the skin) and they're Very shiny (50's polished metal shiny!) rather than a modern Matt finish. The black dots on the CFT's are 1 pixel on the skin map! Edited November 4, 2013 by ianh755
+ravenclaw_007 Posted November 4, 2013 Posted November 4, 2013 and the CFT do not fit very good either
+ianh755 Posted November 4, 2013 Author Posted November 4, 2013 Yeap, they were designed around an older Eurofighter model and I just copy/pasted the co-ords from that model just to check it worked so it's "not pretty" at the moment
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