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Posted (edited)

As far as I know they belong to \Objects root...

 

...their texture included..

 

if its about the complete wreck. In case of damaged plane parts I think they must be a part of the original model and put into data.ini  as DamagedNode 

then  Detachwhendestroyed=true it removes the original one...  but correct me if Im wrong

Edited by Snailman
Posted

Veltro check my unfinished Mig-9 in modders depository downloads section, it has build in demaged/destroyed models into it

Posted

the destroyed lod can be either in the root of /Aircraft, or placed within the actualy aircraft's folder.

 

you just need to adjust the pointer call out in the aircraft's data ini:

 

original style (as TK uses it)

 

[AircraftData]
DestroyedModel=F-4E_Destroyed.lod
DestroyedEffect=VehicleFireEffect

 

(this also works for those in the root of the /Aircraft folder)

 

alternative, in the folder:

 

[AircraftData]
DestroyedModel=P-40n20-CU/P-40_Destroyed.LOD
DestroyedEffect=VehicleFireEffect

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