+Veltro2k Posted November 26, 2013 Posted November 26, 2013 How is this done, what folder does it go into and what ini additions have to be added ? Quote
Snailman Posted November 26, 2013 Posted November 26, 2013 (edited) As far as I know they belong to \Objects root... ...their texture included.. if its about the complete wreck. In case of damaged plane parts I think they must be a part of the original model and put into data.ini as DamagedNode then Detachwhendestroyed=true it removes the original one... but correct me if Im wrong Edited November 26, 2013 by Snailman Quote
+Stary Posted November 26, 2013 Posted November 26, 2013 Veltro check my unfinished Mig-9 in modders depository downloads section, it has build in demaged/destroyed models into it Quote
+whiteknight06604 Posted November 26, 2013 Posted November 26, 2013 If you want a destroyed model just let me fly it for about 3 minutes. 2 Quote
Wrench Posted November 26, 2013 Posted November 26, 2013 the destroyed lod can be either in the root of /Aircraft, or placed within the actualy aircraft's folder. you just need to adjust the pointer call out in the aircraft's data ini: original style (as TK uses it) [AircraftData]DestroyedModel=F-4E_Destroyed.lodDestroyedEffect=VehicleFireEffect (this also works for those in the root of the /Aircraft folder) alternative, in the folder: [AircraftData]DestroyedModel=P-40n20-CU/P-40_Destroyed.LODDestroyedEffect=VehicleFireEffect 1 Quote
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