Veltro2k Posted November 26, 2013 Posted November 26, 2013 How is this done, what folder does it go into and what ini additions have to be added ?
Snailman Posted November 26, 2013 Posted November 26, 2013 (edited) As far as I know they belong to \Objects root... ...their texture included.. if its about the complete wreck. In case of damaged plane parts I think they must be a part of the original model and put into data.ini as DamagedNode then Detachwhendestroyed=true it removes the original one... but correct me if Im wrong Edited November 26, 2013 by Snailman
Stary Posted November 26, 2013 Posted November 26, 2013 Veltro check my unfinished Mig-9 in modders depository downloads section, it has build in demaged/destroyed models into it
whiteknight06604 Posted November 26, 2013 Posted November 26, 2013 If you want a destroyed model just let me fly it for about 3 minutes. 2
Wrench Posted November 26, 2013 Posted November 26, 2013 the destroyed lod can be either in the root of /Aircraft, or placed within the actualy aircraft's folder. you just need to adjust the pointer call out in the aircraft's data ini: original style (as TK uses it) [AircraftData]DestroyedModel=F-4E_Destroyed.lodDestroyedEffect=VehicleFireEffect (this also works for those in the root of the /Aircraft folder) alternative, in the folder: [AircraftData]DestroyedModel=P-40n20-CU/P-40_Destroyed.LODDestroyedEffect=VehicleFireEffect 1
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