Rends Posted January 6, 2014 Posted January 6, 2014 I just want to know if the big grey building can be either removed or shortend in heighth on the Germany terrain? Quote
+76.IAP-Blackbird Posted January 6, 2014 Posted January 6, 2014 The only thing you can do with them is to repaint. All excisting 3D models need to be remodel from scratch or you have the source files and you can rework them Quote
Wrench Posted January 6, 2014 Posted January 6, 2014 please define; the question makes no sense. are you speaking of terrain object building or TOD object buildings?? pictures help a great deal Quote
Rends Posted January 6, 2014 Author Posted January 6, 2014 screenshot (texture may be different from stock ones) Quote
Wrench Posted January 6, 2014 Posted January 6, 2014 TOD objects, these are 3rd party (aftermarket), either Stary's or Polaks old ones. can't do nothing with 'em (except remove and revert to stock) -- they're built into the TODs. In fact, they ARE the TODs. With the actualy 3d objects, and the various tile's inis, they MAY be editable. However, they are all one pieces. so, can't do nothing with 'em. Quote
Icarus999 Posted January 7, 2014 Posted January 7, 2014 IMHO it looks way better with the skyscrapers than without them. Quote
+Stary Posted January 8, 2014 Posted January 8, 2014 Those are mine from Germany V4. Textures are modified though. I have at home full texturelist and tiles-specific placement inis so it would be easy to edit or remove them. When back home (as in shorter than a week) I'll upload the said texturelist and all ini files here for anyone to fiddle with them. Side nore regarding the thread title. These are NOT random buildings. Every single of these has been hand-placed on tiny tile preview in TE! 1 Quote
Wrench Posted January 8, 2014 Posted January 8, 2014 and doing so, is a frakking nightmare!!! No wonder I need new glasses !!!! (LOL!!) Quote
Rends Posted January 10, 2014 Author Posted January 10, 2014 The reason i want to have remove the skyscraper is that they are not very common in Germany. The good thing is that the buildings are not randomly placed by the game engine. Means that if i place a ground object on a flat area it will look the same on all installs not mine only. So thanks for doing the painfull work! Quote
Rends Posted January 15, 2014 Author Posted January 15, 2014 Those are mine from Germany V4. Textures are modified though. I have at home full texturelist and tiles-specific placement inis so it would be easy to edit or remove them. When back home (as in shorter than a week) I'll upload the said texturelist and all ini files here for anyone to fiddle with them. Side nore regarding the thread title. These are NOT random buildings. Every single of these has been hand-placed on tiny tile preview in TE! Stary, It would be cool if you upload the files. And if you can do it for me please lower the height of the buildings mentioned before or tell me how todo that. I have created a new texture and want to add some buildings and trees. Thx, Rends Quote
Rends Posted January 21, 2014 Author Posted January 21, 2014 Sill awa from home, be patient please K, Would it be possible to just change them to 100m? That would be more common for the german cities. Quote
Rends Posted January 27, 2014 Author Posted January 27, 2014 Thx to Stary i got the files to edit the germany terrain. Did a test run in the Terrain editor. I opened a city.bmp and removed the skyscrapers but havn't found out how to create a new tod file? Quote
Rends Posted January 27, 2014 Author Posted January 27, 2014 (edited) EDIT: got it working. Thx Stary! Here is a quick test Berlin without Skyscrapers Edited January 27, 2014 by Rends Quote
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