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here's beta of TWPOSTPROCESS.FX shader tweak that enhances bloom on final render pass, and also boosts up general screen contrast a little; during night the rendering seems unchanged, only after dawn and before dusk

 

bloom mod beta.ZIP

 

here's how it looks ingame without SweetFX or HDR wrappers:

post-8911-0-88532700-1391164097_thumb.jpg

post-8911-0-69644600-1391164134_thumb.jpg

post-8911-0-94718500-1391164157_thumb.jpg

 

of course it's beta, the clouds and sky for example are overexposed and require new modified environmentsystem.ini with modified clouds graphics etc

 

edit: given the nature of SF2 HLSL shaders it will work only in Dx10 mode, and I tested it in full-merge installation, July13 level

Edited by Stary
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here's beta of TWPOSTPROCESS.FX shader tweak that enhances bloom on final render pass, and also boosts up general screen contrast a little; during night the rendering seems unchanged, only after dawn and before dusk

 

 

 

here's how it looks ingame without SweetFX or HDR wrappers:

 

 

of course it's beta, the clouds and sky for example are overexposed and require new modified environmentsystem.ini with modified clouds graphics etc

 

edit: given the nature of SF2 HLSL shaders it will work only in Dx10 mode, and I tested it in full-merge installation, July13 level

 

 

Stary what is the horizondistance setting used in those shots?  It looks like you have found a way to increase the draw distance like we were able to before TK changed it for the new terrain engine. With older patch levels one could set HorizonDistance= to between 100000.0  to 200000.0 if they had a powerful rig. After TK made the change, any attempt I made to approach or exceed to 100000.0 mark induced visual artifacts into the horizon point.

Edited by Icarus999

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I always have mixed feelings when it come to bloom.

Normaly Like it on the horizon and clouds only but it has a tendency to create an unrealstic watercolor look.

Screenshot 1 and 3 looks ok but the glowing fields on image 2 are horrible.

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It has this plus that one can use or pass on it Rends

 

Icarus, it's not modified, distance set at stock very far ingame

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Oh,it wasn't meant to critizise your work. I was more speaking in general what i like when using bloom and what not.

I can't remember any game i own where it worked right. It seams that the effect itself makes things bloom that shouldn't bright texture parts ( like the fields) for example.

I know people love bloom it's just not the case for me.

Edited by Rends

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Wouldn't be possible to get a Night Only mod that enlights a bit the game and adds a green filter simulating NVG? Of course it will not work during the day, but the bloom filters are pretty easy to install and uninstall IIRC.

2R9yjtC.jpg

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