Jump to content
Sign in to follow this  
Fubar512

Julhelm's Container Ship

Recommended Posts

Julhelm's Container Ship


Julhelm's Container Ship for SF2

 

Model and Textures: Julhelm

Effects and .ini work: Fubar512

 

 

This mod is designed and optimized for the SF2 series, and may not work properly in SF1.

 

To install: Simply extract the contents of the 7z archive file into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic"

 

Note that model's running lights will be on all the time. This is currently due to the limitations of the series.

 

To enable the included sounds, you must have access to the soundlist.ini, which can be extracted from the flightdata,cat file. It must then be placed into your game's flight folder, and the following edits should be made to it (note, if you have a custom soundlist.ini already, simply add the following lines in their appropriate numerical order. Don't forget to edit the XXX entries to match your existing sequence).

 

SoundFileXXX=Underway

SoundFileXXX=MarineDiesel

 

[underway]

Priority=Normal

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=2

MaxDist=250.000000

MinDist=10.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

[MarineDiesel]

Priority=LOW

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=2

MaxDist=250.000000

MinDist=10.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0


 

  • Like 1

Share this post


Link to post
Share on other sites

Very impressive! Thanks a lot!!!

Share this post


Link to post
Share on other sites

Nice ship.

One question.

How come that i never see the blue hull texture with Marck on it but a brownish weathered locking texture?

Edited by Rends

Share this post


Link to post
Share on other sites

Nice ship.

One question.

How come that i never see the blue hull texture with Marck on it but a brownish weathered locking texture?

 

The two textures work.  You need to edit the mission in order to select between the Ned Llloyd and the Maersk skins, as the system seems to not randomize between them.  On my install, the Maersk texture gets called out 95% of the time.

Edited by Fubar512

Share this post


Link to post
Share on other sites

What exactly do i need to edit in the mission.ini?

Share this post


Link to post
Share on other sites

What exactly do i need to edit in the mission.ini?

The mission, not the mission.ini

 

img00353.JPG

Share this post


Link to post
Share on other sites

or, like I mentioned to Fubs over the phone, create a 'clone' of the ship, and rename BOTH folders -- one for Mearsk and one for NedLloyd, thereby creating TWO new vessals

Share this post


Link to post
Share on other sites

If i change the skin to Maersk i get the blue hull but i don't get the company or ship name texture on top of it.

Same with the other texture

Share this post


Link to post
Share on other sites

If i change the skin to Maersk i get the blue hull but i don't get the company or ship name texture on top of it.

Same with the other texture

 

Damn...I forgot to include the decal folder.  I have attached it here, simply extract it into the Thirdwire/SF2x folder in your Windows profile folder.

 

Objects.zip

 

I will update the main upload folder when I get a chance.

Objects.zip

Share this post


Link to post
Share on other sites

Got it working thx!

Any chance of a 2nd LOD ?

I get a fps drop if placed in a crowded harbour

Share this post


Link to post
Share on other sites

Got it working thx!

Any chance of a 2nd LOD ?

I get a fps drop if placed in a crowded harbour

You'd have to speak to Julhelm regarding that issue, as he is the one who built the 3D model.

Share this post


Link to post
Share on other sites

That would be great Julhelm!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..