malibu43 Posted May 22, 2014 Posted May 22, 2014 It comes with one really nice looking skin. I'd like to have a few more so I can change things up in a campaign. Anyone know if there are any others available? I didn't find any... http://combatace.com/topic/67294-a-4l-skyhawk-by-crab-02-column5/ Quote
+allenjb42 Posted May 22, 2014 Posted May 22, 2014 Have you tried Fist Of The Fleet? http://skyhawks.combatace.com/main.htm Can't remember if any for the A-4L though. Quote
Wrench Posted May 22, 2014 Posted May 22, 2014 isn't FOTF closed? There's on active links anymore Quote
Wrench Posted May 22, 2014 Posted May 22, 2014 (edited) ok...looking at the SF2 A-4L mod I did (and Malibu linked to above) one of the major issues is the use of the avionics hump, either as a 'weapon' or 'fake pilot', as they're painted for specific squadrons. I'd started a VC-2 skin, but couldn't figure out the hump -- you're get stuck with the VC-13 painted hump In other words, use of the A-4C lod is the issue ... can't use the A-4F, as the nose and refueling probes are different, let alone the hardpoints EDIT: ok, the A-4E_67 has the hump, and the A-4F is mapped identically. So, using the templates I did, in theory, you could paint, or use a decal for the various squadrons the only other issue, most likely fixed by data ini edits, is the outer hardpoints. You just don't use them on the loadout ini. Give me a couple of weeks, and I might be able to come up with something usable. (hope my skills are up to it!!) Edited May 22, 2014 by Wrench Quote
malibu43 Posted May 22, 2014 Author Posted May 22, 2014 Thanks Wrench. No worries if you don't have time for it. I can always just grab TK's version if I really need more flexibility with skins. Quote
Wrench Posted May 23, 2014 Posted May 23, 2014 wait, what??? there's a DLC A-4L??? no shit!!! wonder what squadrons he used... Quote
malibu43 Posted May 28, 2014 Author Posted May 28, 2014 Try this out, Wrench. It's a franken-plane combo of the A-4C_65, A-4E_67, and A-4F. A-4L.rar Quote
+daddyairplanes Posted May 28, 2014 Posted May 28, 2014 (edited) You mention squadrons used Wrench, brings up a questoon...... do DLCs have individual squdronlist inis to add specific units for that plane, or are they universal? If he added units for the A-4L, gonna hafta readjust my ini (now upto 855 entries!) Example of what i'm askin, patch aftrr the swedish birds and F-4EJ came out, swedish and japanese units popped up in the late 300 block of the squadronlist. I only have the Phantom skinpacks, Zipper AI pack and F-4N for DLC, so not as well versed in what the other DLCs have Edited May 28, 2014 by daddyairplanes Quote
malibu43 Posted May 28, 2014 Author Posted May 28, 2014 Speaking of squadronlist.ini, where can I get the most up to date version? I think I have the version from your update of the F-4N installed right now... Quote
Wrench Posted May 28, 2014 Posted May 28, 2014 AFAIK, when a DLC is added, and it uses specific squadrons, the "patch path" rebuilds whatever inis are necessary. Malibu, I'd already rebuilt the E_67 to the L, using the 'remove component trick' and other ini edits to delete the outer pylons. But after finding out there's a DLC A-4L, quit working on it. figuring out the mapping for the various squadrons, in particular on the hump, would be a bugger. OTH, doing it like TK does, with decals, would be the next best alternative Quote
malibu43 Posted May 28, 2014 Author Posted May 28, 2014 I'm with you Wrench. Bashing together an F-8K and an A-4L were a couple of fun little 15 min projects, but I think I'm just going to spend the whopping $10 to add the TW A-4L, F-8K, and F-4N. I do have a question, just for personal education. Based on the way I put together that A-4L, it's just using stock A-4E_67 skins and decal placement. So, assuming one is OK with the skins and markings representing A-4E's and not actual A-4L's, there shouldn't be any skinning/decal work to do, right? The extra skinning decal work would come if you want the planes to have all the year/unit specific markings for the L. Quote
Wrench Posted May 28, 2014 Posted May 28, 2014 (edited) the mapping SHOULD be the same; the mesh names also as any A-4E (with hump) extract a full base set of one skin (all 4 maps), and the decals ini. And maybe the squadron list ini; if one the Loadout screen (or the aircraft's main ini lists any squadrons). I'd buy the A-4L, but I just don't feel like rebuilding all the WW2 installs --- cause all the 'core files' get updated whenever a patch or DLC is installed. It's not that hard; just rename the mods folders to hide them, delete the old exes and create new ones, run the games, delete the "new" mods folder -except the Options and Version inis. I'm just getting lazy Edited May 28, 2014 by Wrench Quote
+daddyairplanes Posted May 28, 2014 Posted May 28, 2014 malibu, that one will work for you for now. it is current AFIAK for TW, and if you look closely, i left 150 space fillers between TKs squadrons and the ones Homefries and I added in. but i've tested it out to 2999, so i have alot of room for growth. new one will release in the near future as i'm adding abunch of TASS and SOS squadrons for a project i'm chipping in on. Quote
Wrench Posted May 29, 2014 Posted May 29, 2014 ok, so I went and spent the 3 buck and bought the DLC A-4L. It's mapped 100% identical to the A-4F below is the start of the VC-13 "Saints" skin ... just have to figure out the mesh names for the hump for the "SAINTS" decal (which I"ll have to make), and the mapping for the light blue paint job on it as well Quote
Wrench Posted May 29, 2014 Posted May 29, 2014 here's VC-2 "Falcons" still have to exactly dial in the fuse stripe, but 98.6% there! I also fixed the loadouts; they just weren't right. and the window opens, too. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.