slick cowboy Posted July 3, 2014 Posted July 3, 2014 I'm working on templates for the DH Venom, hi-res 2048 I redrew the lines and added rivets... but can i make bump maps? If so, what files names should I use? Do I go for SM_ ?
+Fubar512 Posted July 3, 2014 Posted July 3, 2014 Was the model originally equipped with, and/or setup to use bump maps? If not, then the answer is no. The model has to have bump-mapping associated with it from the onset in 3dMax, before its exported to LOD format. One cannot simply add bump maps like they were skin textures.
+Wrench Posted July 3, 2014 Posted July 3, 2014 as Fubar said, bump mapping would be impossible on that, as the Lod dates from 2005
+russouk2004 Posted July 4, 2014 Posted July 4, 2014 you can fake it using painted layers of white and black highlights if you have the templates,I usually add any I make by sharpening a copied layer and adjusting it to simulate bumpmaps. not exact but you get the idea...pic1 before...pic 2 after
slick cowboy Posted July 4, 2014 Author Posted July 4, 2014 yeah... i use layers of inverted lines and rivets and shift by 1 pixel, and mess around with the transparency it kinda works almost done with the skins... just a few details and then test how the damn thing looks in game :-)
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