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CoolhandF4

The Official CoolHandF4 Questions Thread

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No. It adds a sight that changes its position with respect of the position of the aircraft , similar to the sight in the A-A mode, so that targeting with bombs is easier.

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That's how we learn is by asking questions and the only stupid question is the one that is not asked.

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the -78 looks really badass though, that's about it.

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The higher the better.

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same as it's always been

 

tab -->

select command.

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Hi all, I have a technical question, for some reason my SF2 Air and ground expansion pack A-6 model has external fuel tanks on all five hardpoints, I can still carry the normal bomb load, but its some sort of glitch or something? I have attached a picture to clarify.

post-89043-0-41526700-1410139660_thumb.jpg

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The A-6 model is a SF2 compliant model, but the data.ini is probably for a SF1 model.  The SF2 models have built in fuel tanks.

 

FC

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in other words, delete or rename the data ini, so the game engine don't see it. Then, the game engine ™ will revert to the data ini stored in the whichever objectdata cat it's hiding in.

 

problem solved

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CoolhandF4:

 

No such animal has been developed for the A-6A/E in SF2. MiGbuster does have a mod that adds a working CCIP to the A-6 cockpit, and that mod is incorporated in the update mentioned in my previous post.

 

Eric Howes

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Only ground objects carrying a radar. ZSU-23s or SA-8s are possible.

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