+Veltro2k Posted September 18, 2014 Posted September 18, 2014 having a brain fart...where is it and how is it worded ? Quote
Snailman Posted September 18, 2014 Posted September 18, 2014 (edited) It is in the data.ini, at the first paragraph... It belongs to carrier aircraft (afaik) and activated when on deck. it represents a state, not a movement. It shows the state of the plane at the end of the anim (frame 9). Usually it is the wing fold animation, or the equivalent. It may include open doors, ladders, canopies, whatever. Gears not included, they are automatically open. Please anyone, correct me if Im wrong somewhere.. CarrierBased=TRUECarrierParkSpan=4.99 /if span bigger than parking place, then plane is not placedCarrierParkAnimationID=3 Edited September 18, 2014 by Snailman Quote
+Veltro2k Posted September 18, 2014 Author Posted September 18, 2014 It is in the data.ini, at the first paragraph... It belongs to carrier aircraft (afaik) and activated when on deck. it represents a state, not a movement. It shows the state of the plane at the end of the anim (frame 9). Usually it is the wing fold animation, or the equivalent. It may include open doors, ladders, canopies, whatever. Gears not included, they are automatically open. Please anyone, correct me if Im wrong somewhere.. CarrierBased=TRUE CarrierParkSpan=4.99 /if span bigger than parking place, then plane is not placed CarrierParkAnimationID=3 I know about the carrier,,,,im talking on a land base Quote
Snailman Posted September 18, 2014 Posted September 18, 2014 (edited) I haven't seen such for land based planes. But give me a minute... They only have this CanopyNodeName=CanopyCanopyAnimationID=4 If parked, canopy animation is applied. (open) I guess you may add extra movement, but not sure. Maybe it applies only to the object defined as canopy. Edited September 18, 2014 by Snailman Quote
Wrench Posted September 18, 2014 Posted September 18, 2014 look to our C-54, Ed ... it sits on the ramp with the cargo doors open, and the loading ramp deployed [MissionData]NationName=USAFServiceStartDate=06/1942ServiceEndYear=1959AircraftRole=TRANSPORTAircraftCapability=DAY_AND_NIGHTAvailability=VERy_COMMONExported=TRUEExportStartYear=1943ExportEndYear=1977ExportAvailability=COMMONPrimaryRoles=TRANSPORTSecondaryRoles=NormalMissionRadius=1564.9MaxMissionRadius=2490.9Ceiling=6500MinBaseSize=MEDIUMParkAnimationID=8 as long as the ID matches that for the door, it should be open when parked, snailman: your ini statements are correct, but ONLY for those aircraft that are carrier based, with folding wings. If one looks, say, at the A-4 series, you'll only find the canopy open One will also notice, again at land bases, AF phantoms with the canopies open, and if USN/USMC are parked, just the canopy. Oddly, the wings should be folded too. I've seen many pics of land base Navy Rhinos with the wings up. The carrierparkingspan is also set in the ships' data ini; aircraft must have folded span smaller than the ships statement Quote
+allenjb42 Posted September 18, 2014 Posted September 18, 2014 The carrierparkingspan is also set in the ships' data ini; aircraft must have folded span smaller than the ships statement Is that why the Superhornets' wings aren't folded on deck? But on land they do fold when parked Quote
Wrench Posted September 18, 2014 Posted September 18, 2014 check the animation ID number for the wingfold. it has to match the parked iD I know my hornets aren't up to date, so I'll have to grab the latest ones and check ( I noticed the ones I have are lacking armor around the fuel tanks, though!!) Quote
+Veltro2k Posted September 19, 2014 Author Posted September 19, 2014 [MissionData]NationName=IsraelServiceStartYear=1957ServiceEndYear=1978AircraftRole=ATTACKAircraftCapability=DAY_AND_NIGHTAvailability=RAREExported=FALSEPrimaryRoles=STRIKE,ATTACK,RECONSecondaryRoles=SEAD,ARMED_RECON,ANTI_SHIP,AIRTOAIRNormalMissionRadius=728MaxMissionRadius=1023Ceiling=15200.0MinBaseSize=MEDIUMParkAnimationID=9 [Canopy1]SystemType=ANIMATIONInputName=ANIMATION_9AnimationTime=3.0AnimationID=9CanopyNodeName=canopy1 this is what I have but the parked aircraft still have their canopy down Quote
Wrench Posted September 19, 2014 Posted September 19, 2014 that's strange. Make sure the SystemName= matches the name of the system statement (ie: SystemName***=Canopy1, where *** is the next number in sequence, I guess in the Fuselage section Modder consensus also uses Shift/0 (Animation_10) for canopies (just nitpicking!!! ) btw, there's no mission statement "AIRTOAIR". They would be CAP, INTERCEPT,SWEEP. Only in the Loadout ini would it say AirtoAir and AirtoAirLongRange must be for the Vatour? (sp?) Quote
+Dels Posted September 19, 2014 Posted September 19, 2014 Veltro, You need the Canopy Animation ID in the pilot section also. Dels Quote
+Veltro2k Posted September 19, 2014 Author Posted September 19, 2014 Solved !!!! Thanx Dells at the end of the pilot data sections I add this and it works CanopyNodeName=Canopy1CanopyAnimationID=9 Quote
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