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having a brain fart...where is it and how is it worded ? :grandpa:

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It is in the data.ini, at the first paragraph...  It belongs to carrier aircraft (afaik) and activated when on deck.

 

it represents a state, not a movement. It shows the state of the plane at the end of the anim (frame 9). Usually it is the wing fold animation, or the equivalent. It may include open doors, ladders, canopies, whatever. Gears not included, they are automatically open.

 

Please anyone, correct me if Im wrong somewhere..

 

 

CarrierBased=TRUE
CarrierParkSpan=4.99  /if span bigger than parking place, then plane is not placed
CarrierParkAnimationID=3

Edited by Snailman

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It is in the data.ini, at the first paragraph...  It belongs to carrier aircraft (afaik) and activated when on deck.

 

it represents a state, not a movement. It shows the state of the plane at the end of the anim (frame 9). Usually it is the wing fold animation, or the equivalent. It may include open doors, ladders, canopies, whatever. Gears not included, they are automatically open.

 

Please anyone, correct me if Im wrong somewhere..

 

 

CarrierBased=TRUE

CarrierParkSpan=4.99  /if span bigger than parking place, then plane is not placed

CarrierParkAnimationID=3

I know about the carrier,,,,im talking on a land base

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I haven't seen such for land based planes. But give me a minute...

 

They only have this

 

CanopyNodeName=Canopy
CanopyAnimationID=4

 

If parked, canopy animation is applied. (open)  I guess you may add extra movement, but not sure. Maybe it applies only to the object defined as canopy.

Edited by Snailman

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look to our C-54, Ed ... it sits on the ramp with the cargo doors open, and the loading ramp deployed

 

 

[MissionData]
NationName=USAF
ServiceStartDate=06/1942
ServiceEndYear=1959
AircraftRole=TRANSPORT
AircraftCapability=DAY_AND_NIGHT
Availability=VERy_COMMON
Exported=TRUE
ExportStartYear=1943
ExportEndYear=1977
ExportAvailability=COMMON
PrimaryRoles=TRANSPORT
SecondaryRoles=
NormalMissionRadius=1564.9
MaxMissionRadius=2490.9
Ceiling=6500
MinBaseSize=MEDIUM
ParkAnimationID=8

 

as long as the ID matches that for the door, it should be open when parked,

 

snailman: your ini statements are correct, but ONLY for those aircraft that are carrier based, with folding wings. If one looks, say, at the A-4 series, you'll only find the canopy open

One will also notice, again at land bases, AF phantoms with the canopies open, and if USN/USMC are parked, just the canopy. Oddly, the wings should be folded too. I've seen many pics of land base Navy Rhinos with the wings up.

 

 

The carrierparkingspan is also set in the ships' data ini; aircraft must have folded span smaller than the ships statement

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The carrierparkingspan is also set in the ships' data ini; aircraft must have folded span smaller than the ships statement

Is that why the Superhornets' wings aren't folded on deck?

 

img00004-1.jpg

 

img00003-1.jpg

 

But on land they do fold when parked

img00011-1.jpg

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check the animation ID number for the wingfold. it has to match the parked iD

 

I know my hornets aren't up to date, so I'll have to grab the latest ones and check ( I noticed the ones I have are lacking armor around the fuel tanks, though!!)

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[MissionData]
NationName=Israel
ServiceStartYear=1957
ServiceEndYear=1978
AircraftRole=ATTACK
AircraftCapability=DAY_AND_NIGHT
Availability=RARE
Exported=FALSE
PrimaryRoles=STRIKE,ATTACK,RECON
SecondaryRoles=SEAD,ARMED_RECON,ANTI_SHIP,AIRTOAIR
NormalMissionRadius=728
MaxMissionRadius=1023
Ceiling=15200.0
MinBaseSize=MEDIUM
ParkAnimationID=9

 

 

[Canopy1]
SystemType=ANIMATION
InputName=ANIMATION_9
AnimationTime=3.0
AnimationID=9
CanopyNodeName=canopy1

 

 

this is what I have but the parked aircraft still have their canopy down

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that's strange.

Make sure the SystemName= matches the name of the system statement (ie: SystemName***=Canopy1, where *** is the next number in sequence, I guess in the Fuselage section

Modder consensus also uses Shift/0 (Animation_10) for canopies (just nitpicking!!! :biggrin: )

 

btw, there's no mission statement "AIRTOAIR". They would be CAP, INTERCEPT,SWEEP. Only in the Loadout ini would it say AirtoAir and AirtoAirLongRange

 

must be for the Vatour? (sp?)

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Veltro,

 

You need the Canopy Animation ID in the pilot section also.

 

Dels

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Solved !!!!  Thanx  :hi: Dells

 

at the end of the pilot data sections I add this and it works

 

CanopyNodeName=Canopy1
CanopyAnimationID=9
 

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