+acesfakia Posted November 10, 2014 Author Posted November 10, 2014 Thank you very much.....!!! I did try both ...and work.s...!!!! My mistake was.....that in the Deck ...parameters/input ini ...i put the real cordinates...of the deck...in the back ......and not the ....all ship cordinates....... possible the game need all the long x side.....cordinates......to work. Thank you again 1 Quote
+acesfakia Posted November 15, 2014 Author Posted November 15, 2014 I would like to ask something.... I have the 3d max 2008 ...I put the Meter ....in the option's... When i make a model ....sometime goes...to 40 MB !!!!!!!! What i must to put in the option's ..?? Thank you in advance Quote
logan4 Posted November 15, 2014 Posted November 15, 2014 Under Customize->Units setup you should have meter selected. Under the "system unit setup" sub-option you can further adjust its accuracy. This is my setup. Based on the file size reading. If you use 3rd party model after setting the up the "meters" for the scene. Select the entire model. In the Utilities tab select Measure. There you should be able to see if it is the right size or not. If gets gigantic then you will have to rescale the object to its RL size. Then apply "reset Xform". Before doing that check if anything is linked or animated, At this point everything should be a separate mesh as after collapsing it will give strange "results" as children objects will get back their old sizes sometimes and animated ones will be thrown off position depending on the way those were animated. Quote
+acesfakia Posted November 15, 2014 Author Posted November 15, 2014 Thank you very much .... I do have the same option;s........Thank to whiteboysamurai...also..... ...but the problem...i think is....in the meshes.....made....??....some times i make a superstructure....with a 400kb.....and sometimes....with 2Mb......!!! The size......is any secret...to make ...a box...that look a bridge for a ship....smaller in the size....??? Quote
logan4 Posted November 15, 2014 Posted November 15, 2014 That's depend on the detail you want to put in. If it is a simple straight one then you can reduce the size by doing 1x1x1 (L,W,H) poly object instead of the default 4x4x4. If it is curved or more complicated then you have to work with as much as needed to get the right look. Same for chimneys, masts, etc. If there is no shape change in its entire height then you can create a 1 poly high instead of the standard 5. it is always a juggle between detail and looks. 1 Quote
+acesfakia Posted November 15, 2014 Author Posted November 15, 2014 Logan thank you one more time.... Can you explain more about it....how to put this ...option...1x1x1....? Quote
logan4 Posted November 15, 2014 Posted November 15, 2014 (edited) That is depend on. If you are building a new model for example, then when you create a box there is the option of "Length segs", "width segs" and "height segs". Then max will create a box with values you specify. First a 1x1x1 For comparison I also created a 3x4x1 to see the difference. In render will be none but in lod size some. In case the model is already made but you want to get less poly heavy then you got several options. option A, you can weld vertices where feasible. Please note that when welding vertices the combined center will be the new position so it can trow out edge positions where connected seamlessly with an other mesh. pls compare the new places to the blue original adjacent mesh. option B, remove extra lines First select the lines you can leave without. Then press "remove". will take out the selected ones but the individual vertices will be still there. So select the vertices option, and select the vertices that will not needed anymore. Press remove. Similar results but the welding will require similar handling of the connecting mesh's first line of polygons to connect smoothly without gaps, or moving the edge welded vertice so it lines up correctly, not much of problem on unmaped object but could cause a remapping if was already mapped - depend on shape and what was welded. Best results would come with the combination of the 2 ways. A 3rd option is to optimize a mesh. adjusting the 'face thresh' and other values will give different results. you will have to experiment with them. As you can see on complex objects can have some side effects (which might have to be addressed) but generally works ok. I'm sure there are other methods but this is what my knowledge is limited to and I'm familiar with. Edit, added correct jpg. Edited November 15, 2014 by logan4 1 Quote
+russouk2004 Posted November 15, 2014 Posted November 15, 2014 Always build a model as low poly as you can,keeping the quality you desire ...its easier to add detail,than take it away... 3 Quote
+acesfakia Posted November 16, 2014 Author Posted November 16, 2014 ....the all story is ...because i want to put also ...a hellicopter in the tourville .....land place.....or in another ship.....like Lst ...some truck's ....etc......and from only the model start to be .... big.....in size.....will take to much time to load....the Game...........for example..... Thank you alll. I find a solution .....to built the model .....like above 1x1x1.....and with make a new spline......make new vertex........ so is making only one side ......and small. Quote
+acesfakia Posted November 19, 2014 Author Posted November 19, 2014 I see 3 votes ...in the Beta model...so i think somebody likes.the Lst... Tomorow ..i have some free time ....and i will finish many model's that i was made....before....and upload.soon. 3 Quote
+acesfakia Posted December 31, 2014 Author Posted December 31, 2014 Ok this is the beta model of Jean d arc.... I need some opinion's,help,...etc 1 Quote
Eole Posted January 6, 2015 Posted January 6, 2015 (edited) I've made a quick test nice 3D Model thank you for sharing Did you planned to make the 2 R97 PH's versions ? The initial version without MM38 Launchers + 4 Main Guns The later version with MM38 Launchers (at the location of your Masurca launchers) + The 2 back main guns removed Below my R97 PH folder Thank you in advance R97_PH.7z R97_PH.7z Edited January 6, 2015 by Eole2 Quote
+acesfakia Posted January 6, 2015 Author Posted January 6, 2015 YES The 2 Version's. Just need to know if is look ok ...like that ....with out rail's....etc... If is ok i will realease it very soon. p.s The 3d Gun's 100mm is made from WhiteboySamurai in the Sufren Model. Quote
Eole Posted January 6, 2015 Posted January 6, 2015 (edited) She just look good, when make a test mission I just had a shadow issue Edited June 12, 2015 by Eole Quote
+KnightWolf45 Posted January 6, 2015 Posted January 6, 2015 check does part for hidden vertix or polys Quote
+acesfakia Posted January 6, 2015 Author Posted January 6, 2015 (edited) ...yes is a just a quick test ,model .......I don't remember if was the shadow true...or false....in the Lod ini .....data..... Thank you much. If they look ok ....i will up load it .......3 model's...... for each year update... Thank you Edited January 6, 2015 by acesfakia 1 Quote
+acesfakia Posted January 8, 2015 Author Posted January 8, 2015 Ok this is the start ...ship...in test's of the FN..in 1960... put it in the ground object... p.s I found out why sometimes the pieces is not connect to the main body/ship/plane..... The reason is the PIVOT......Must be always ...in all/ most object's in the center ..... Quote
Peugeot205 Posted January 8, 2015 Posted January 8, 2015 The flight deck gave me some troubles. When I take off the aircraft always loses height and travels from the deck to the ground and then it goes to the air. By the way, the masurca was never installed in the Jeanne D'arc http://www.netmarine.net/bat/ecole/jeanne/caracter.htm Quote
+acesfakia Posted January 15, 2015 Author Posted January 15, 2015 ok ...this is in FBX file the max file for the Jean D Arc.....ship..... Please use it only for the S F 1 or 2 ......Free.... in the combatace ......community ...or in the A Team......... Thank you All and soon will come the Colbert......etc.... Quote
+acesfakia Posted January 17, 2015 Author Posted January 17, 2015 sorry ...this is the file..... 1 Quote
Eole Posted January 17, 2015 Posted January 17, 2015 (edited) Thank you Edited January 17, 2015 by Eole2 Quote
+acesfakia Posted February 3, 2015 Author Posted February 3, 2015 ...well ...any news.......??? ...just find out the AVISO class...that i was make for the Anatolia Terrain.......some time ago.... 2 Quote
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