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92SqnPhilstyle, in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
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By VonBeerhofen
A minor adaptation was done to the on line region selection to allow the game a wider choice without having to go through the regions sequentially. Now any region can be set before the game picks a target and transmits the data to the other players. I.e. the routine can directly switch from let's say Channel to Berlin or Normandy or any other region without first going through adjacent choices, resulting in 30 possible choices, where the stock game only has 12 (up and down for 6 regions) . This to better use the resequenced target lists which in most cases are laid out from East to West, whereas Stock EAW uses North to South with overlapping regions already set in the target list. This change can now also select the 'in between targets' in the list, which previously was not possible and therefore often limited the choices available causing the game to regularly default to the failsafe target in each region if you didn't switch through the year selection and forced the game routine to reposition the pointer in the target list due to a changed frontline. At first glance nothing has really changed, the selection still works the same way as always for the host who makes the selection, but the players will receive the region selection upon the game countdown or when the host selects something which also forces transmission. Hope you guys understand what I mean, that it's still simple for anyone to use but more effective, :)
VonBeerhofen
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By 76.IAP-Blackbird
Hello Pilots,
Stormbirds summed up the new updates for Cliffs of Dover.
A series of updates over the last several days have focused on the work that Team Fusion Simulations is busy doing turning IL-2 Sturmovik: Cliffs of Dover into a VR supported sim. That’s not all because they are also busy upgrading the visuals of the sim with higher resolution textures and TrueSky technology for new volumetric clouds. Here’s the latest!
Try and find the bombers in these clouds
Higher resolution textures, VR support, and volumetric clouds round out the headline features of a future visual update coming to IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings – Tobruk. These veteran sims are getting one of the most significant updates in the series’ history when it comes to core technologies and the inclusion of the new cloud technology, on its own, will likely be as transformative as it has been for other sims that have employed it.
I couldn’t agree more with this statement from Team Fusion.
Have a look at some of the screenshots below or check out even more 4K resolution images here.
As of yet, no release date has been offered for this update and work appears to be ongoing on this project. Still, it seems like we’re getting closer to do the time when it will become available. It should be very interesting to check out when we get there. More to come!
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By VonS
Hello Gents',
I have been investigating the core string and ini files that make up FE2 - primarily to see if multiplayer can be reintroduced. The relevant files can be found in the MenuData.cat and MenuText.cat files of the "Menu" folder of the actual game (not in the user folder for the game).
I managed to restore the "multiplayer" button to the main screen of the game, but it leads nowhere. Also possible to restore was the "network" button under the options settings - but again this led nowhere when you click on it.
It seems that each STR (string?) file requires a corresponding INI (initialization) file to work at all. Most of the files have both components, such as is the case with OPTIONSSCREEN.INI and OPTIONSSCREEN.STR - the ini file contains the relevant buttons, lists, codes, placements, lots of other things too, and the str component file contains the relevant data calls that correspond with what is called for in the ini file.
I was however stumped to find that most of the network sub-option files have the STR component files in place - but ini files for those are all missing, perhaps having been removed by the game designer - or perhaps there is a more obscure way of calling up those string files that I am not aware of with my very limited knowledge of program/app coding.
As an example, the NETWORKCONNECTIONSCREEN.STR file and the NETWORK.STR file - obviously important ones (and it's obvious what they are for) - cannot be called up in game, likely because corresponding ini files for those are missing. Looking through some of those network option str files shows, in some cases, more than 30 or 40 different data calls. I can only imagine then how much time it would take to create corresponding ini files for all of those different data calls in the str files, with all of the relevant buttons, menus, submenus, toggles created in the corresponding ini files - to get mutliplayer up and fully functional in FE2 - a daunting task that while theoretically possible would probably take a good month at least of full-time work on it (and then there is the risk of how stable the setup would be when done).
Those who are inclined to tinker further with multiplayer possibilities in FE2 are advised to look at the main Options.ini file first that's in the user folder for FE2. The multiplayer settings should read as follows to be enabled:
[MultiplayerOptions]
LobbyLaunched=TRUE
The following should also be toggled but I didn't experiment with correct values:
[Multiplayer]
Connection=0
PlayerColor=0
SessionType=0
GameType=0
Password=MyPassword
MaxPlayers=8
IPAddress=127.0.0.1
In the OPTIONSCREEN.INI file that should be extracted to your "Menu" folder, the following should be toggled:
[NetworkOptionsButton]
StickySelection=TRUE
Active=TRUE
In MAINSCREEN.INI, also to be placed in the "Menu" folder, the following should be toggled:
[MultiplayerHotspot]
Active=TRUE
Enabled=TRUE
Also, the following should be modified to look as you see here, from the same file indicated above:
[MissionControl]
SingleMission=SingleMission
InstantAction=InstantAction
Campaign=Campaign
Multiplayer=Multiplayer
And finally, the relevant STR files that are missing corresponding INI files - or maybe requiring some other kind of call that I'm not aware of, are:
NETWORK.STR
NETWORKCONNECTIONSCREEN.STR
MPDOGFIGHTSCREEN.STR
MPHANGARSCREEN.STR
MPMISSIONSCREEN.STR
MULTIPLAYERSTATUS.STR
PILOTRECORDSCREEN.STR (this one is to enable flight recording in multiplayer)
As far as I can see, it's more feasible to continue improving the single-player side of the game, such as improvements in AI, scenery, also the great plane and skin mods that often come out for FE2. And thanks to all who contribute to this game and make it great. Those interested in pursuing the multiplayer aspect further will hopefully find my post useful. I will not be pursuing this topic further since I don't consider the project to be worthwhile.
Happy flying,
Von S
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By 76.IAP-Blackbird
Dear Pilots,
Today’s DD takes a look at our cliff models for the Normandy Map. Making realistic looking cliff faces in a flight-simulator is always tough. Whenever you make a map with the English Channel this becomes necessary. Many other development teams have had to craft them over the years and we are no exception. We had our first crack at them when we made our Channel Map for Rise of Flight about 10 years ago. We’ve gotten better at making them and below you can see some work-in-progress images of how they currently look in IL-2 Great Battles. Work on the Normandy map continues and it is really starting to take shape. The map will be released later this summer.
However, the next update is already in Beta and it will include the Arado AR-234 jet bomber. What an interesting and challenging aircraft to model. She’s pretty complex. And the AI B-26 will also be I the next update.
Enjoy!
The Sturmovik Team
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By 76.IAP-Blackbird
Attention Pilots!
The Lunar New Year Sale has begun in the IL-2 Official Webstore and on Steam! Save between 30% to 85% on most items.
The Lunar New Year Sale runs from 10:00am PST February 11th to 10:00am PST February 15th in the IL-2 Official Webstore and on STEAM.
IL-2 GREAT BATTLES IN IL-2 OFFICIAL WEBSTORE
IL-2 IL-2 GREAT BATTLES ON STEAM
Tank Crew - 35% Off (Webstore & Steam)
BOS – 85% Off
BOM – 75% Off
BOK – 75% Off
BOBP – 66% Off
FC1 – 66% Off
Hurricane Mk.II - 35% Off
Yak-9 – 40% Off
Yak-9T – 40% Off
Fw-190 D-9 – 66% Off
P-38 J-15 – 66% Off
U-2VS -75% Off
Ju-52/3M – 75% Off
Bf-109 G-6 – 75% Off
Yak-1B – 75% Off
Spitfire Mk. VB – 75 % Off
LA-5FN – 75% Off
HS-129 B-2 – 75% Off
P-40E-1 – 85% Off
Macchi MC.202 – 85% Off
Fw-190 A-3 – 85% Off
LA-5 Series 8 – 85% Off
Ice Ring – 30% Off
Blazing Steppe – 75% Off
Fortress on the Volga – 75% Off
Hell Hawks Over the Bulge – 30% Off (Webstore Only)
Ten Days of Autumn – 75% Off (Webstore Only)
Havoc Over the Kuban – 75% Off (Webstore Only)
Achtung Spitfire! – 75% Off (Webstore Only)
CLIFFS OF DOVER IN IL-2 OFFICIAL WEBSTORE
CLIFFS OF DOVER ON STEAM
Cliffs of Dover: Blitz - 75%
Desert Wings: Tobruk - 35%
RISE OF FLIGHT IN ROF OFFICIAL WEBSTORE
RISE OF FLIGHT ON STEAM
All ROF Content – 75% Off
Enjoy!
See you in the skies and on the battlefield!
The Sturmovik Team
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