Jump to content

Open Club  ·  11 members

Sign in to follow this  

On line target selection

Recommended Posts

A minor adaptation was done to the on line region selection to allow the game a wider choice without having to go through the regions sequentially. Now any region can be set before the game picks a target and transmits the data to the other players. I.e. the routine can directly switch from let's say Channel to Berlin or Normandy or any other region without first going through adjacent choices, resulting in 30 possible choices, where the stock game only has 12 (up and down for 6 regions) . This to better use the resequenced target lists which in most cases are laid out from East to West, whereas Stock EAW uses North to South with overlapping regions already set in the target list. This change can now also select the 'in between targets' in the list, which previously was not possible and therefore often limited the choices available causing the game to regularly default to the failsafe target in each region if you didn't switch through the year selection and forced the game routine to reposition the pointer in the target list due to a changed frontline. At first glance nothing has really changed, the selection still works the same way as always for the host who makes the selection, but the players will receive the region selection upon the game countdown or when the host selects something which also forces transmission. Hope you guys understand what I mean, that it's still simple for anyone to use but more effective, :)


Share this post

Link to post
Share on other sites

Sign in to follow this  

  • Similar Content

    • By VonS
      Hello Gents',
      I have been investigating the core string and ini files that make up FE2 - primarily to see if multiplayer can be reintroduced. The relevant files can be found in the MenuData.cat and MenuText.cat files of the "Menu" folder of the actual game (not in the user folder for the game).
      I managed to restore the "multiplayer" button to the main screen of the game, but it leads nowhere. Also possible to restore was the "network" button under the options settings - but again this led nowhere when you click on it.
      It seems that each STR (string?) file requires a corresponding INI (initialization) file to work at all. Most of the files have both components, such as is the case with OPTIONSSCREEN.INI and OPTIONSSCREEN.STR - the ini file contains the relevant buttons, lists, codes, placements, lots of other things too, and the str component file contains the relevant data calls that correspond with what is called for in the ini file.
      I was however stumped to find that most of the network sub-option files have the STR component files in place - but ini files for those are all missing, perhaps having been removed by the game designer - or perhaps there is a more obscure way of calling up those string files that I am not aware of with my very limited knowledge of program/app coding.
      As an example, the NETWORKCONNECTIONSCREEN.STR file and the NETWORK.STR file - obviously important ones (and it's obvious what they are for) - cannot be called up in game, likely because corresponding ini files for those are missing. Looking through some of those network option str files shows, in some cases, more than 30 or 40 different data calls. I can only imagine then how much time it would take to create corresponding ini files for all of those different data calls in the str files, with all of the relevant buttons, menus, submenus, toggles created in the corresponding ini files - to get mutliplayer up and fully functional in FE2 - a daunting task that while theoretically possible would probably take a good month at least of full-time work on it (and then there is the risk of how stable the setup would be when done).
      Those who are inclined to tinker further with multiplayer possibilities in FE2 are advised to look at the main Options.ini file first that's in the user folder for FE2. The multiplayer settings should read as follows to be enabled:
      The following should also be toggled but I didn't experiment with correct values:
      In the OPTIONSCREEN.INI file that should be extracted to your "Menu" folder, the following should be toggled:
      In MAINSCREEN.INI, also to be placed in the "Menu" folder, the following should be toggled:
      Also, the following should be modified to look as you see here, from the same file indicated above:
      And finally, the relevant STR files that are missing corresponding INI files - or maybe requiring some other kind of call that I'm not aware of, are:
      PILOTRECORDSCREEN.STR (this one is to enable flight recording in multiplayer)
      As far as I can see, it's more feasible to continue improving the single-player side of the game, such as improvements in AI, scenery, also the great plane and skin mods that often come out for FE2. And thanks to all who contribute to this game and make it great. Those interested in pursuing the multiplayer aspect further will hopefully find my post useful. I will not be pursuing this topic further since I don't consider the project to be worthwhile.
      Happy flying,
      Von S
    • By MarkEAW
      I have written and re-written my Multiplayer Help Document.
      I hope it is helpful for anyone.
      (I included most of the info that I could).


      If there's anything I should add to this doc, please feel free to post here to let me know if there's anything I missed or what not. Thanks! :)
    • By VonBeerhofen
      Visit the EAW Launchpad for online games with EAWPRO, have a chat with like minded or for help and guidance relating to v1.2 derivatives!

      Teamspeak server details can be obtained via our (admission free) chatroom as it may change:

      Just leave a message or e-mail adress in our chatroom and we'll get back to you ASAP.

      Open all day ,no membership required, professional help or just a chat. And you can also have a look at my latest creations or just visit our screenshot gallery to get an impression of our games!



    • By KruxConcept
      I've been playing SFP1 for quite some time now and i know a little bit about its online features (i have already hosted a LAN party). However, i've recently acquired a VPS and wanted to try out hosting a public server for it.
      I'm hosting another flight sim server as well (YSFlight) and i needed to do some port forwarding and endpoint configuration on my VPS. For SFP1 however, i don't know the Port or Port Range it uses, and running netstat -ab didn't give me anything (using the host batch file the game gives me).

      Does someone know the game's ports or port range? (Or am i doing something wrong?)
      Thanks in advance!
    • By 92SqnPhilstyle
      Over the past 4 months the Storm of War server and website have undergone a number of important changes. 

      We are now ready to open the server back up to the Cliffs of Dover community. Firstly, please note that we have a new website and forums here; www.stormofwar.org The old website is now going to be re-directed to the new URL. The server itself has undergone a large number of important changes too, including;
      Improved Player Stats, including "pilot career" tracking Improved Bomber Stats Squadron v Squadron stats New realism features and target types within the missions Downloadable / printable mission pdf briefing files for all Missions with target photos and maps Player controlled mission rotation New RADAR and aircraft tracking systems (both in-game and on the website) Friendly aircraft tracking system to assist bomber/fighter escorting Missions that provide safe spawns for Bomber pilots Luftwaffe Directional Beacons AI aircraft with scaling features And more... To explain most of the changes we have made, please watch these two YouTube videos . Video one : http://youtu.be/_56JhIdbG7Q AND video two : http://youtu.be/WjvKC2SaGlw 

      We welcome all Cliffs of Dover players to the server and the new website, particularly those players who are members of online Squadrons. We would also love to welcome back players who have not played Cliffs of Dover for a while, and who might be looking for something new in the multi-player environment. A new campaign is also being planned. More news on this will follow in time. Salute, Storm of War .

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..