+Geezer 3,569 Posted October 27, 2014 (edited) Working with Wrench, Quack, Gterl, and Stephen, I'm developing a range of more realistic looking ground objects. Shots below are WIPs, and will eventually include ships and waterfront objects. While intended for WW1, they can also be used for most other eras - 1930s, WW2, and even the Cold War. The Forts are dinosaurs from a bygone age, and are BIG muthers! Edited October 27, 2014 by Geezer 4 Share this post Link to post Share on other sites
Fubar512 1,350 Posted October 27, 2014 Wow, Geezer, that's amazing work. Share this post Link to post Share on other sites
+quack74 329 Posted October 27, 2014 (edited) This stuff is awesome. The terrain Types.INI are going to be very, very long with all of Geezers' and Stephen1918's new ground objects. I feel like I need to totally redo the Verdun terrain! But I wont:) I'll save this stuff for another terrain upgrade. They would look great in any terrain. Edited October 27, 2014 by quack74 Share this post Link to post Share on other sites
+Geezer 3,569 Posted October 27, 2014 The terrain Types.INI are going to be very, very long with all of Geezers' and Stephen1918's new ground objects. As we discussed, I can make many of these as clusters. BIG clusters will cover a lot of ground and - somewhat - reduce the amount of files in the Types.INI. Share this post Link to post Share on other sites
+Geezer 3,569 Posted October 27, 2014 (edited) Speaking of "someday" terrain, I've also been fooling around with Storm Over The Sahara. Wrench's North Africa map runs well in FE2, so I dropped in some hi-res ground textures from Eritrea and it looked pretty good. Edit: just checked and the 1024x1024 ground textures were from the HiRes Desert pack, not Eritrea. Edited October 28, 2014 by Geezer 1 Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted October 28, 2014 The buildings and forts are very nice and will look great in many of our terrains. I'm tempted to revise my terrains now. 1 Share this post Link to post Share on other sites
+Geezer 3,569 Posted October 28, 2014 Thanks. Because many of these new objects will be HUGE - such as the maritime harbors - I'm experimenting with damage versions. Two test shots below. 1 Share this post Link to post Share on other sites
+Geezer 3,569 Posted October 28, 2014 Two more shots of damaged Alpine fort, for gterl's mountain maps. Share this post Link to post Share on other sites
+Geezer 3,569 Posted October 28, 2014 (edited) Alpine fort overlooking valley with some buildings to give sense of scale. Might stick some trees on the fort? Edited October 28, 2014 by Geezer Share this post Link to post Share on other sites
+Geezer 3,569 Posted October 28, 2014 Fun atmosphere shot. Share this post Link to post Share on other sites
FrankTB 14 Posted October 29, 2014 They are absolutely fantastic Geezer. Share this post Link to post Share on other sites
+quack74 329 Posted October 29, 2014 How cool would those forts and towns look in the Alps! Share this post Link to post Share on other sites
+Geezer 3,569 Posted October 29, 2014 How cool would those forts and towns look in the Alps! Also gonna make some dedicated Alpine houses/buildings. They will have deep foundations - like the Alpine fort - so they can be placed on irregular terrain. 1 Share this post Link to post Share on other sites
gambit168 27 Posted October 30, 2014 wow!! great stuff you got goin on Geezer Share this post Link to post Share on other sites
+Geezer 3,569 Posted November 5, 2014 Shot below shows some samples being tested. They are MUCH larger than normal ground objects, so the map makers have been asked to test them and see if they work OK. 2 Share this post Link to post Share on other sites