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ckelly14

New to SF2- optical munitions

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Just started SF2 after playing DCS for some time.  I am interested in a dual role fighter/attack plane and I loaded up the F-18 from the Hornet Team. 

 

Question about laser guided and optical munitions- do I just load them in the loadout and the MFD's come up when they are active?  Is it as simple as that?

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Pretty much, but make sure you have a Targeting Pod loaded as well for the laser weapons of course.

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Some planes have laser pods/systems integrated. With others, you have to take the laser pods in the loadout section.

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Some planes have laser pods/systems integrated. With others, you have to take the laser pods in the loadout section.

 

But very few do. F-111F, F-111C Late, A-6E (when equipped with TRAM)

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Here's a tutorial I did years ago which is sill relevant given the lack of updates.

Guided Weapons.pdf

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Thanks Eric!

 

I'm flying the the Hornet Team's F/A-18 and don't see an option for ADM-65 (Mavericks).  Does each plane have restrictions to certain weapons and can you override this?

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You should be able to mount Mavs on all versions, but it may be your own weaponset as well (or some other reason) but overall with any version I don't have any problems loading them.

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You should be able to mount Mavs on all versions, but it may be your own weaponset as well (or some other reason) but overall with any version I don't have any problems loading them.

 

I downloaded a AGM-65 package from the site so I know that various versions are available in my install (weapons folder), but not showing up as an option on my loadout.  Is the loadout plane specific??

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Hmmm... which jet?  Besides it may be year speciic too as they do have set years, so that may be the problem too

Edited by EricJ

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Okay cool, so no luck with the Legacy ones and the Mavericks?

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In any case these ones should work anyway with all aircraft.

Weapons.7z

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Thanks again.  I'm going to stick with your Super Hornet which is working great. 

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Gotcha, but they're there in case.

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That's because the Navy and Marine Corp only use LMAVs.

 

Want Optical or IR Guided AGM-65's Fly F-16s.

Edited by CrazyhorseB34

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What is the best FLAIR pod to use?  

 

Game-wise only what it looks like, as they all aren't as fleshed out as say, the A-10C modlue or as manipulative.  Sure there are small minute differences in the screen but if you're expecting anything with DCS-like capabilities it's best to not hope for it.

Edited by EricJ

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Thanks guys!

 

Eric:

ever use your F/A-18 for carrier ops, and how did you do it? Downloading Rends Germany terrain mod, but I assume it would be best to purchase one of the other games (vietnam? NA?) to use the carrier.

Chuck

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CK,

 

The Super Bug is compatible with carriers in the SF2 series, along with the Legacy Bug, Turkey, Scooter, etc.  Carrier ops are most in-depth in SF2:NA, which also gives you the avionics for multi-bandit engagement with active homing missiles (AvionicsF14A.dll).  SF2:V is much more historically immersive.  I'd grab them both if you can afford it.

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not enough 'sea room' on the map.

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not enough 'sea room' on the map.

 

Gotcha.  Just downloaded SF2:NA.  Is it as simple as opening the editor, adding a carrier, that selecting it for take off?

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Yep, that simple though you'll have to do that through the MIssion Editor though, as scripted missions (with the exception of Vietnam I believe in campaigns) start you on a land base.  I use a Mission Editor so admittedly it's a bit fuzzy with that part.

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Eric:

 

I read your A_G tutorial but I'm only getting my JDAM's to hit the right target 50% of the time.  

 

Basically, I'm selected the primary target with E and dropping about 6 miles out from 6-8 thousand feet.  Any thoughts?

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