skyknight0721 Posted June 13, 2015 Posted June 13, 2015 (edited) Hello, I decided to use the F-105D_66 cockpit for a Saab Viggen mod. The thing is the cockpit of the Viggen doesn't have the frame that the F-105 has. So how do I remove it? I mean what should I tweak in the Cockpit.INI ? To be more precise how do I remove those two straight frame thing which are at both sides on of the HUD which can be seen on the pic below? (please note that I am not referring to the thing which is holding the HUD, but rather the ones which forms part of the canopy frame) Edited June 13, 2015 by skyknight0721 Quote
Wrench Posted June 13, 2015 Posted June 13, 2015 in the cockpit ini, which MUST reside inside the Viggen's main folder [CockpitSeat001]HideExternalNode=CanopyFrameModelName=F-105D_66_pitOffset=0.0,0.0,0.0Position=-0.00,3.5,1.20ViewAngles=0.0,0.0,0.0 1 Quote
skyknight0721 Posted June 14, 2015 Author Posted June 14, 2015 in the cockpit ini, which MUST reside inside the Viggen's main folder [CockpitSeat001] HideExternalNode=CanopyFrame ModelName=F-105D_66_pit Offset=0.0,0.0,0.0 Position=-0.00,3.5,1.20 ViewAngles=0.0,0.0,0.0 Thank man, you've helped me a lot Quote
skyknight0721 Posted June 14, 2015 Author Posted June 14, 2015 Just one last thing troubling me and I don't want to make another thread for that. The problem is that the fuel tank doesn't appear even when it is equipped. How do I solve that? Quote
logan4 Posted June 14, 2015 Posted June 14, 2015 Check if the tank's lod name call out matches the lod's name in your "Viggen_tank.ini" you have in the "Viggen_tank" folder [LOD001] Filename=gripen_tank.LOD <-------- should read Viggen_tank.LOD Distance=1200 In the Viggen_Tank_data.INI ModelName=Viggen_tank Main thing, both should match the lod's name. 1 Quote
skyknight0721 Posted June 14, 2015 Author Posted June 14, 2015 Check if the tank's lod name call out matches the lod's name in your "Viggen_tank.ini" you have in the "Viggen_tank" folder [LOD001] Filename=gripen_tank.LOD <-------- should read Viggen_tank.LOD Distance=1200 In the Viggen_Tank_data.INI ModelName=Viggen_tank Main thing, both should match the lod's name. Thanks it did the trick :) Quote
aeenrahimpour Posted September 7, 2015 Posted September 7, 2015 in the cockpit ini, which MUST reside inside the Viggen's main folder [CockpitSeat001] HideExternalNode=CanopyFrame ModelName=F-105D_66_pit Offset=0.0,0.0,0.0 Position=-0.00,3.5,1.20 ViewAngles=0.0,0.0,0.0 ok, Thanks for helping, but az you can see in this pic that I uploaded at the top-right of pic (i Highlighting with Red Circle ) this area is the Frame of HUD Glass. but it is in front of the Right-MFT, and Right-MFT is under that frame and dosn't see the top-left of Right-MFT, How can I Remove this Frame? that can see all of Right-MFT. plz help me what need to do? Quote
yubba Posted September 7, 2015 Posted September 7, 2015 Is there a way to have just one mirror perferably center,, and how would that affect fps ??? Quote
KJakker Posted September 10, 2015 Posted September 10, 2015 in the cockpit ini, which MUST reside inside the Viggen's main folder [CockpitSeat001] HideExternalNode=CanopyFrame ModelName=F-105D_66_pit Offset=0.0,0.0,0.0 Position=-0.00,3.5,1.20 ViewAngles=0.0,0.0,0.0 Wrench, does that hide the canopy frame for you? I tried it out on my F-105's, even looking up the node name, "canopy_frame", with Mue's LODVewer but it had no effect. Is there something else I am missing? Quote
Wrench Posted September 10, 2015 Posted September 10, 2015 KJakker, you know me better than that ... I never post stuff that doesn't work!!! Look at the wording of the statement ... the LODViewer won't be of much help when looking at the cockpit lod, as that's not what being hidden... HideExternalNode=CanopyFrame the screenie below shows 'what you see is what you get' Quote
Derk Posted September 10, 2015 Posted September 10, 2015 Didn't try it yet, but if it works it should be what the Draken has always needed. Is trhis along the lines of the old modification where te F4 pit was turned into a Viper ? Quote
Wrench Posted September 10, 2015 Posted September 10, 2015 somewhat yes, somewhat no. Even though not fully correct in all aspects, the Thud's pit was the best closest fit Quote
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