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Viper63a

SF2 Small Collection of HAF F-104 Starfighter Hangar Screens

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  • Similar Content

    • By FANATIC MODDER


      View File F-102A RAZBAM pack v1.0
      YOU NEED RAZBAM F-102A FOR USING THIS PACK
      ----------------------------------------------------------------------------------------
      I had this reworked F-102A in my HD for a long time.
      I have combined Paulopanz 's skinpack in RAZBAM with my own improvements.
      I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts.
      There is also
      - a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods.
      - a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot.
      Credits must really go to
      - RAZBAM
      - Paulopanz
      - Ravenclaw
      Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them.
      EDIT:
      1) About the weapons:
      - For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack.
      - This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s
      - I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone.
      2) I have not included a READ ME file, which I think I will do in the future.
      3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me.
       
       
      Submitter FANATIC MODDER Submitted 11/17/2024 Category F-102  
    • By FANATIC MODDER
      YOU NEED RAZBAM F-102A FOR USING THIS PACK
      ----------------------------------------------------------------------------------------
      I had this reworked F-102A in my HD for a long time.
      I have combined Paulopanz 's skinpack in RAZBAM with my own improvements.
      I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts.
      There is also
      - a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods.
      - a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot.
      Credits must really go to
      - RAZBAM
      - Paulopanz
      - Ravenclaw
      Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them.
      EDIT:
      1) About the weapons:
      - For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack.
      - This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s
      - I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone.
      2) I have not included a READ ME file, which I think I will do in the future.
      3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me.
       
       
    • By Spinners


      View File [Fictional] Lockheed Starfighter F.2
      Lockheed Starfighter F.2 for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2 interceptor-fighter with markings for ten classic 1960's RAF Fighter Command squadrons - mainly real world Lightning squadrons but with No.43 Squadron added in as they were a famous interceptor squadron in the Phantom era. The service dates are confined to 1963 to 1969 but you can easily edit this to suit your tastes.
      RAF Squadrons covered; 5, 11, 19, 23, 29, 43, 56, 74, 92, 111.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF2 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF2 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 25th, 2024.
      Submitter Spinners Submitted 12/30/2009 Category What If Hangar  
    • By Spinners
      Lockheed Starfighter F.2 for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2 interceptor-fighter with markings for ten classic 1960's RAF Fighter Command squadrons - mainly real world Lightning squadrons but with No.43 Squadron added in as they were a famous interceptor squadron in the Phantom era. The service dates are confined to 1963 to 1969 but you can easily edit this to suit your tastes.
      RAF Squadrons covered; 5, 11, 19, 23, 29, 43, 56, 74, 92, 111.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF2 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF2 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 25th, 2024.
    • By Spinners


      View File [Fictional] Lockheed Starfighter F.2A (RAF Germany)
      Lockheed Starfighter F.2A for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2A interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared during the 1970's. 
      This mod requires you to have SF2E for the F-104G LODs which are, of course, NOT included here.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF2A folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF2A folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 22nd, 2024.
      Submitter Spinners Submitted 12/29/2009 Category What If Hangar  
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