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331Killerbee, in Thirdwire: Strike Fighters 2 Series - File Announcements
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By JamesWilson
Hi everyone,
I recently got into weapon modding and wanted to edit some missiles.
I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game.
I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game.
Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder.
I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis).
So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong?
Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
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By AcariaPlainum
Hey i was working on modifying missiles and came across sustainer acceleration and sustainer duration. I wanted to know what it does
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By stuntman
Hello everyone,
Did you guys already try a picture enhancement software called Gigapixel AI from Topaz labs?: https://www.topazlabs.com/gigapixel-ai
I have been using it for some time to enhance default skins and terrain textures and I have to say it is working really well. it's a bit expensive though.
Regards.
S.
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By 76.IAP-Blackbird
Dear Pilots!
Happy Holidays to everyone in the IL-2 Sturmovik community! May it be filled with good health, family, friends and lots of time to play your favorite virtual air combat simulation!
Today’s Developer Diary is a showcase of the beautiful P-51B which we are working very hard to finish for you by the end of the month. Just some minor bugs are left along with still finishing the tricky Malcolm Hood.
We also have some shots of some new combat vehicles for you to check out like the M8 Greyhound and Universal “Bren Gun” Carrier Mk. II. And we have a new good looking USAAF bomber crewman model to show you. The fur sure looks look warm!
We’re working as hard as we can to end this challenging 2021 strong so wish us luck as we battle to get things done!
Enjoy!
The Sturmovik Team
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By Righteous26
I have placed folders with modified .ini files in the mods/.../Weapons folder for certain weapons that would otherwise be available at the time of a campaign I am working on. The weapons still show up as available on the arming screens, however. Is there another way to remove weapons from a campaign? Simply removing the folders does not seem to work as the game pulls default weapons from the .cat files.
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