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Similar Content
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By Soulfreak
View File Fiat G.91T.1 & R.1B
Fiat G.91T.1 & R.1B for SF2
WHAT´S IN:
4 aircraft with 14 brand new highrez (8K) skins
I always liked this little bird and so I reworked it a bit for the AMI.
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Installation:
1st you have to delete earlier Versions of the G.91T.1 in your Aircraft folder.
Elsewise there will be conflicts!!!
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
If asked, let overwrite
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Animation key 1 = Canopy open / close
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Credits:
ErikGen: Creator of the original G.91 Models
Stary: Creator of Cockpits models
DenisOliveira: new 3D parts (Nose hole Fix of R.4 model)
Spillone104: Part of the original Gina Team
ID(io)T Team: Original Frecce Tricolori Pilot
GKABS: original Pilot (reworked for AMI by Soulfreak)
Soulfreak: All paintwork, all decals, Hangar & Loading screens & ini dance
Special thanks to Richard Caruana wo helped me a lot with AMI fonts.
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
If anyone will use this mod or parts of it, my permission is needed!
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It was tested in a SF2 complete installation.
Known Issue is that the T.1 has problems with rudder offset from time to time. But I can´t fix it. :-(
Schapen, Dezember 23rd 2023
Carlo "Soulfreak" Heuer
Submitter Soulfreak Submitted 12/23/2023 Category Other Origin
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By Soulfreak
Fiat G.91T.1 & R.1B for SF2
WHAT´S IN:
4 aircraft with 14 brand new highrez (8K) skins
I always liked this little bird and so I reworked it a bit for the AMI.
-------------------------------------------------------------------------------------------------------------------
Installation:
1st you have to delete earlier Versions of the G.91T.1 in your Aircraft folder.
Elsewise there will be conflicts!!!
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
If asked, let overwrite
-------------------------------------------------------------------------------------------------------------------
Animation key 1 = Canopy open / close
-------------------------------------------------------------------------------------------------------------------
Credits:
ErikGen: Creator of the original G.91 Models
Stary: Creator of Cockpits models
DenisOliveira: new 3D parts (Nose hole Fix of R.4 model)
Spillone104: Part of the original Gina Team
ID(io)T Team: Original Frecce Tricolori Pilot
GKABS: original Pilot (reworked for AMI by Soulfreak)
Soulfreak: All paintwork, all decals, Hangar & Loading screens & ini dance
Special thanks to Richard Caruana wo helped me a lot with AMI fonts.
-------------------------------------------------------------------------------------------------------------------
Legal stuff:
This mod is freeware. Commercial use is not allowed.
If anyone will use this mod or parts of it, my permission is needed!
------------------------------------------------------------------------------------------------------------------
It was tested in a SF2 complete installation.
Known Issue is that the T.1 has problems with rudder offset from time to time. But I can´t fix it. :-(
Schapen, Dezember 23rd 2023
Carlo "Soulfreak" Heuer
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By ValAstur
After having won the competition for a light attack plane, FIAT had encountered problems with the structural integrity of its two-part fuselage system in the G-91. The first model, built the way it was meant to, in the wind-channel showed the possibility of unusual wear in the connection system of the two fuselage parts, which could have lead to the breaking and the loss of the plane in medium to high-g exposures.
The construction team had to overthink a possibility for a workaround without making the airplane much heavier, more expensive and more difficult to maintain.
Italian minister of defense, Paolo Emilio Taviani, not happy about this matter, sought an other way to reinforce the italian air force with a suitable and comparable aircraft until the problems of the G-91 would have been solved.
He was then offered the A-4 Skyhawk, which was also a light and easy to maintain aircraft.
Three italian pilots of the Aeronautica Militare received the possibility to test the aircraft in the US. Their reports included a satisfactory review of this nimble aircraft. It was described as nice to fly and easy to maintain.
The ministry of defense, not willing to upset FIAT but showing impatience, ordered 72 A4D-2N (renamed A-4C; with an option for eventually more), which got allocated to squadrons of the 6th, 32nd and 51st Stormo in 1962.
An A-4C of the 32nd Stormo, 1962
At the end of the 1960s, the A-4Cs got replaced by the more modern A-4Es, with better engine and radar and also the possibility to take more payload on board. Some of the A-4C, which some of the italian pilots called "topolino" (little mouse), got retained for training purposes while most of the fleet got back to the US or sold to other countries.
A-4Es from the 51st Stormo, 1970
At the end of the 1960s, FIAT finally was able to start delivering G-91 to the air forces. Italy, though being local customer, was doubtful about replacing the Skyhawks with the Ginas, since all pilots were satisfied with the capabilities and the flight characteristics of the aircraft.
Mario Tanassi, then minister of defense, declared, after having discussed this matter with the Adreotti administration, that the Skyhawks would be replaced by G-91 in a matter of two years with the exception of the 6th Stormo. The replaced Skyhawks got then sold to other countries or scrapped for spare parts. The 6th Stormo was the last wing having the Skyhawk, receiving in 1973 the last upgrade with the A-4F.
A-4Fs of the 6th Stormo
The wing did not have the Skyhawk for a long time. In 1978, MoD Attilio Ruffini on behalf of the italian government, got into negotiations with SecDef Harold Brown of the Carter Administration about the purchase of 24 A-6 and 4 EA-6 aircraft of Grumman for replacing the Skyhawks. In Spring 1979, the negotiations were successful and Italy was to receive the new aircraft in early 1980. The days of the Skyhawk in italian service got fewer and fewer. The last Skyhawk was taken out of commission and sold to Brazil in April 1980.
A-6S' of the 6th Stormo, around Summer 1980
EA-6S', Summer 1980
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By Menrva
View File Italy, Southern Europe (1993-2006)
Italy, Southern Europe (1993-2006) Terrain
September 13th, 2022 (1st Release)
by Menrva and tiopilotos
>For Strike Fighters 2, Recommended Full-5 Merged
I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default.
Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.
>Credits (in no particular order):
-tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
-Coupi, for his Soviet style repaint of the stock Runway3 airfield.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
>Trivia:
Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.
>Disclaimer:
This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 09/12/2022 Category Full Terrains
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By Menrva
View File Italy, Southern Europe (1963-1991)
Italy, Southern Europe (1963-1991) Terrain
September 13th, 2022 (1st Release)
by Menrva and tiopilotos
>For Strike Fighters 2, Recommended Full-5 Merged
I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default.
Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.
>Credits (in no particular order):
-tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
-Coupi, for his Soviet style repaint of the stock Runway3 airfield.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
>Trivia:
Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.
>Disclaimer:
This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 09/12/2022 Category Full Terrains
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