Jump to content

Recommended Posts

Hello *,

 

my name is Ulrich and I'm new in this forum. Not new in flying on the PC but also new flying Strike Fighters 2.

 

After getting some experience in creating / modifying weapons and planes, I have big problems with new effects which will not be seen.

 

For example:

 

I have downloaded Unified Effects Pack v1.0.zip together with the update. I've copied the Effects-Folder and the Flight-Folder inside the ZIP into the Directory "C:\User\<UserName>\Saved Game\ThirdWire\StrikeFighters2Europe\".

 

After running the weapon editor I tried a new Effect in the area "Effect Class Name" of the MK84 (e.g. instead of "VeryLargeBombEffects" the effect "VeryLargeExplosionEffect" (it is saved in the effects-folder as "VeryLargeExplosionEffect.ini")).

 

But nothing happens. There is no sound and no effect is seen. The bomb disappears when hitting the ground.

 

When I read other posts it seems that there is no problem using new effects.

 

Please can you tell me what I make wrong?
 
Thank you,
Ulrich

Share this post


Link to post
Share on other sites

the effect you changed it to, of the OBJECT the weapon hits, NOT for the effect of the weapon's explosion. Change it back

Share this post


Link to post
Share on other sites

I'm not sure if I understand what you mean.

 

I think I have changed the effect of the explosion because if I use the "Effect Class Name" of the original weapons of SF2, the explosions are always like they should. "VeryLargeBombEffects" are very large and "SmallBombEffects" are small.

 

But if I use effects which are saved in the effects folder I will get nothing. No sounds and no particles....

 

Unitl now I have no idea how to use an explosion which is stored in the effect folder... 

Share this post


Link to post
Share on other sites

just do like as mentioned above. You're using the WRONG type of effects for the weapons explosions.

Like I said, change them back to what they were.

Share this post


Link to post
Share on other sites

Haegar, the "EffectClassName=VeryLargeBombEffects" in the MK84_data.INI is not pointing to the Effects folder. It is referencing the MISSILEOBJECT.INI file. That is the file that controls which effect from the Effects folder is used by a given effect class.

 

I recommend that you download Mues Toolbox and use the "CATExtractor" the extract the "MISSILEOBJECT.INI" file from the "ObjectData001.cat" file and place it into your Objects folder. Then open it and take a look at how the effect classes are set up.

Share this post


Link to post
Share on other sites

that XyZ Effect is what happens to the object (a building, a ship, a truck) that is HIT by the weapon. This is, in many cases, defined by the objects entry into a terrains _Types.ini.

 

the **EXPLOSION Effect is the weapon detonating. THAT effect gives the explosion, the shock wave, the debris clouds, etc.

 

they are set correctly. A Mk.84 is a 2000 pound bomb -- it IS a large bomb, and is, and has been for the last 14 years been using the correct explosion effect.

By changing the effects as has been done, you've, in essence, REMOVED all the explosive material from the bomb casing.

 

as I've said twice already, put it back to the way it was. If it works, don't fix it.

Share this post


Link to post
Share on other sites

Thank you very much for your helps.

 

I will change the settings back to the original entries. But I'm on the way to understand how the weapons and their effects work (at the moment I have not understood completely).

 

Ulrich

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Similar Content

    • By PJB
      requesting any effects mods expert to please make some realistic effects of aircraft explosion fire flares countermeassure and flames effects for strike fighters 2 that can be compared to dcs world or war thunder !! i have each and every effects mods never found a good taste 


    • By VonBeerhofen
      That's what you get when wearing headphones and you don't hear the incoming bullets from an enemy behind you  hitting your plane. Or maybe our hearing is getting impaired after so many years of flying this game, :D   VBH
    • By VonBeerhofen
      occasionally you can get these interesting smoke effects in EAWPRO generated by the new randomly asigned and expanded effects routines, giving many a much wider use. Besides that there are more smoketypes available which have new uses. Each animation is sixteen 64 pixel drawings in 8 bit using an entire 256 x 256 pixel PCX. Here a few expanding black smoke clouds were generated after two planes collided and you can still see a firey wing dropping down.


      VonBeerhofen
    • By VonBeerhofen
      This night screen shows EAWPRO's bullet impact animation routine in action. Impacts can select a short animation within any of the available smoke and fire animations starting from any frame in that animation. I don't know offhand how many available drawings that is but roughly well over 200! This mimics bullets hitting various types of ground or objects and can for instance even use the watersplash animation when hitting a fuel cannister or something simmilar, as can be seen on the left of the screen where also a fire has started after the impact.

      BTW, notice that not all drawings are illuminated at night.
      VonBeerhofen
    • By VonBeerhofen
      Wasn't very happy with the dual purpose dual smoketrail I created long ago so I created a more substantial one with 3D effect which works better in all situations when active. OK, that's perhaps a little biassed observation but I hope you guys agree with me after seeing these pictures. Hope you guys can see which one and that the effects detail setting is working again in high mode, :)
      BTW , have you noticed the EAWPRO club recently expanded by 25%! Not bad in such a short time for EAW standards eh?
      VonBeerhofen


      And here's the Super Smoke Trail

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..